World of Warcraft Community Magazine Issue 1 | Page 66
ARTICLE
66 // World of Warcraft Community Magazine
WOW AND THE
WIDER CULTURE
By Ian Plumpton
There are not many people who haven’t heard of World of Warcraft. At it’s peak it has had over 12 million
accounts active, but many, many more people know about it or think they know about it than that.
E
ven my parents know
language that has spread to many
The problem comes when people
about it. It has been
other games and genres and
need large amounts of gold to buy
a phenomenon of the gaming
many people may not even realise
rare or valuable items but either
industry and is the watchword for
they have WoW to thank for it.
can’t or won’t spend the time to earn
online gaming. The re were highly
World of Warcraft has certainly
the currency for themselves. Cue
successful games before it and there
had it’s share of news coverage over
the gold farmers. Because players
have been since, but every title in
the near 10 years since it’s release.
can transfer in game currency to
the genre is inevitably measured
One of the main stories centred
other players’ characters, people
up against it. It is the yardstick that
around the game’s currency system.
who have lots of gold can transfer
all MMOs are scrutinised with. It’s
Warcraft uses a system of copper,
it to those who don’t. Some less
no surprise then that it has had far
silver and gold which players earn
scrupulous people decided they
reaching influence beyond gaming
from questing and killing mobs and
could make a business out of this,
and has had both controversy and
from selling items they make or find.
in spite of being in contravention
parody, exultation and criticism in
This, in itself is a great system and
of Blizzard’s terms and conditions
other media formats. It has spawned
one that many other games adopt.
for use of WoW, by selling gold
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