World of Warcraft Community Magazine Issue 1 | Page 66

ARTICLE 66 // World of Warcraft Community Magazine WOW AND THE WIDER CULTURE By Ian Plumpton There are not many people who haven’t heard of World of Warcraft. At it’s peak it has had over 12 million accounts active, but many, many more people know about it or think they know about it than that. E ven my parents know language that has spread to many The problem comes when people about it. It has been other games and genres and need large amounts of gold to buy a phenomenon of the gaming many people may not even realise rare or valuable items but either industry and is the watchword for they have WoW to thank for it. can’t or won’t spend the time to earn online gaming. The re were highly World of Warcraft has certainly the currency for themselves. Cue successful games before it and there had it’s share of news coverage over the gold farmers. Because players have been since, but every title in the near 10 years since it’s release. can transfer in game currency to the genre is inevitably measured One of the main stories centred other players’ characters, people up against it. It is the yardstick that around the game’s currency system. who have lots of gold can transfer all MMOs are scrutinised with. It’s Warcraft uses a system of copper, it to those who don’t. Some less no surprise then that it has had far silver and gold which players earn scrupulous people decided they reaching influence beyond gaming from questing and killing mobs and could make a business out of this, and has had both controversy and from selling items they make or find. in spite of being in contravention parody, exultation and criticism in This, in itself is a great system and of Blizzard’s terms and conditions other media formats. It has spawned one that many other games adopt. for use of WoW, by selling gold The GameOn Magazine