Spell of the Week
Since things tend to get a little heated around this time of year, we thought that we'd try to calm things down a bit with this calming spell known as, well, calm of course.
Now Calm is a unique spell in that it helps to reduce the threat on the target of your choosing. Threat is the likelihood of an enemy targeting you in the fight; reduce that threat, and you make it less likely for them to target you as opposed to someone else in the fight.
Because of this, this spell is practically useless in a solo fight (unless you use minions but that's beside the point really), but in group play, when used properly, can often turn the tide of the fight in your favor, such as preventing your main damage dealer and/or healer from dying to a big spell attack and instead targeting someone else in the fight with them, preventing your teammate from taking a potentially fatal blow in the process.