Wildstar Community Magazine Issue 9 | Page 11

better achievement tracking system, but I think there will be plenty of time for that once the remaining kinks in the pillars of the game are sorted out. GO: It seems you guys were able to meet or talk to quite a few of the dev team at Carbine studios. Who is your favorite of the bunch, and why? Avidguru: Wow, that’s a tough one. I’m always thinking about the ones I haven’t gotten a chance to meet with or talk to yet! My favorite departed dev has to be [Stephan] Frost. Just a great guy, with some interesting insights into the industry. I definitely recommend checking out his podcast, Game Devastation. The Carbine developer I am most looking forward to talking to in the future is Kristen DeMeza, aka Caydiem. Behalter: I tend to forget how many of the Carbine devs I’ve had interactions with until someone asks me a question like that and I’m stumped in choosing just one. I think before his departure from Carbine, I would have picked Stephan Frost because he really did a great job diving in and bringing that certain tone to WildStar media releases, plus he was just an allaround talented yet down to earth guy that gave an easy interview. However, my all time favorite moment with a current dev happened outside of the WildStar party after Pax East 2014. Getting the words “This is Chad “Pappy” Moore and you’re listening to WildCast!” committed to a recording after x number of drinks at 1:00 a.m. was hilarious for all in attendance and it made a really great bumper! WildStar Community Magazine The GameOn Magazine // 11