better achievement tracking system, but I think there
will be plenty of time for that once the remaining
kinks in the pillars of the game are sorted out.
GO: It seems you guys were able to meet or talk
to quite a few of the dev team at Carbine studios.
Who is your favorite of the bunch, and why?
Avidguru: Wow, that’s a tough one. I’m always
thinking about the ones I haven’t gotten a chance to
meet with or talk to yet! My favorite departed dev has
to be [Stephan] Frost. Just a great guy, with some
interesting insights into the industry. I definitely
recommend checking out his podcast, Game
Devastation.
The Carbine developer I am most
looking forward to talking to in the future is Kristen
DeMeza, aka Caydiem.
Behalter: I tend to forget how many of the Carbine
devs I’ve had interactions with until someone asks
me a question like that and I’m stumped in choosing
just one. I think before his departure from Carbine, I
would have picked Stephan Frost because he really
did a great job diving in and bringing that certain tone
to WildStar media releases, plus he was just an allaround talented yet down to earth guy that gave an
easy interview.
However, my all time favorite moment with a
current dev happened outside of the WildStar party
after Pax East 2014. Getting the words “This is Chad
“Pappy” Moore and you’re listening to WildCast!”
committed to a recording after x number of drinks
at 1:00 a.m. was hilarious for all in attendance and it
made a really great bumper!
WildStar Community Magazine
The GameOn Magazine // 11