INTERVIEW
and craft new content to make the game better. With the
casual players such as myself. So, more of that. I think
game as it launched, I felt marginalized as a casual, no-
that the main thing is to make sure that the game remains
time-for-raiding player. Now, I feel like I have plenty of
fun for players of different playstyles. Personally, I would
content to do.
like to see more content that fits between the difficulty
of shiphands and vet dungeons. That would seem to be
The thing that impressed me about the free-to-play
adventures, but right now there is little-to-no incentive
announcement was how detailed people had to get to
for people to run them, so finding a group is difficult,
find something to complain about. (There will always be
especially if you want to take in the sights!
someone complaining about something!) I think it shows
that Carbine’s overall FTP strategy is solid.
Behalter: Well there’s always room for improvement!
For WildStar right now, PvP is the only major stumbling
GO: How do you think the game can continue to improve
in the future?
block, but I think that Carbine is doing great in
acknowledging where the game needs work and the gears
are turning to get PvP on track to where it needs to be.
Avidguru: LESS DAILIES! Sorry, knee-jerk reaction
There are still tweaks that I think we will see in the future,
there. Honestly, the last two drops have been great for
like a more robust and rewarding crafting system and a
10 // WildStar Community Magazine
The GameOn Magazine