Wildstar Community Magazine Issue 9 | Page 10

INTERVIEW and craft new content to make the game better. With the casual players such as myself. So, more of that. I think game as it launched, I felt marginalized as a casual, no- that the main thing is to make sure that the game remains time-for-raiding player. Now, I feel like I have plenty of fun for players of different playstyles. Personally, I would content to do. like to see more content that fits between the difficulty of shiphands and vet dungeons. That would seem to be The thing that impressed me about the free-to-play adventures, but right now there is little-to-no incentive announcement was how detailed people had to get to for people to run them, so finding a group is difficult, find something to complain about. (There will always be especially if you want to take in the sights! someone complaining about something!) I think it shows that Carbine’s overall FTP strategy is solid. Behalter: Well there’s always room for improvement! For WildStar right now, PvP is the only major stumbling GO: How do you think the game can continue to improve in the future? block, but I think that Carbine is doing great in acknowledging where the game needs work and the gears are turning to get PvP on track to where it needs to be. Avidguru: LESS DAILIES! Sorry, knee-jerk reaction There are still tweaks that I think we will see in the future, there. Honestly, the last two drops have been great for like a more robust and rewarding crafting system and a 10 // WildStar Community Magazine The GameOn Magazine