Wildstar Community Magazine Issue 7 | Page 19

Final Fantasy XIV’s FATE system? content from Veteran Shiphands “elder game” players return and Something like this, with a decent to Veteran Dungeons, due to their mingle with newer players, or renown gain from helping friends, daily and random queue completion even alts as they work their way and - more importantly - strangers bonuses, creates less reasons for through the earlier zones. alike, may help incentivize players to return to earlier zones revisiting lower level zones. I and mentor except for purely wonder: what is the point of letting charitable reasons. When it comes the already implemented Daily overpowered players wander to incentivization of content, it is a Instance Quests, and collectibles around zones as supercreatures, constant balancing act - especially like companion pets and toys are when there is practically nothing with a living, growing game. It may beginning to add a substantial to do besides quickly finishing be time to revisit this aspect of the amount of rewards to pursue your completionist objectives and game again in the near future. around Nexus. The game seems to be alive with activity these days, preying on lower level characters? Oh, another side benefit to this: The use of mentoring is limited The upcoming Contract system, the ability to reuse previous zones both in housing plots and in the cities. The trend is hopeful. to the specific people you group for new content, as opposed to with, and there are no benefits of reusing existing assets to create a the juicy completion rewards that separate level-cap only zone, which or providing a challenging, yet are offered by instanced content. leads to the further abandoning accessible game for all to enjoy. The increased incentives to run of old zones; the ability to have After all, as a lifelong gamer, those I totally support Carbine’s vision difficult moments which took effort and perseverance to master were some of my most memorable gaming moments. As gamers, though, we often choose efficiency over sociability, and we need all the help we can get to facilitate the fun, bonding moments we crave for in an ever-expanding online world. I am eager to see what Drop 5 will bring to Nexus and its amazing community in the months to come. By Tadamichi Hosokawa WildStar Community Magazine The GameOn Magazine // 19