OPINION
But what about the comparatively
friends or guildmates to queue
end-game content both casual and
with you at the time. And in a game
challenging; endless customization
larger number of strangers you will
with a growing population, new
options for your looks, your
encounter in the zones? What about
players will not know to join the
housing, and your fighting style;
players from the opposing faction?
player-created “Looking For Group”
and the aforementioned option
Most players aren’t going to stop to
channel (or whatever it may be on
to help players find like-minded
ask if they can mentor down to your
your server) for the best group-
players to group up with.
level to be able to kill off the one
monster you are combating, or even
finding experience. For a game with
Sometimes though, offering
a steeper learning curve than others
to fight you in an even match (unless
in the genre, having these tools
options seems more detrimental.
they stop and challenge you to a
can only help the fledgling gamer.
One example of this is the mentoring
duel). The usefulness of the system
system,