INTERVIEW
INTERVIEW WITH
STEPHAN FROST DESIGN PRODUCER
AT CARBINE STUDIOS
He is also the dev speaker for videos and has been working with design teams for the past four
years, making sure they get their deliverables done on time, quality checking and more. Most
recently though, he has been working on the publishing side, helping get the game launched.
epicly huge, so when creating it,
make an MMO, you’re making six
we needed to create a creative
games, so we had to unify those. If
Stephan: It’s an action combat
assembly line on how we are going
you look at something like housing,
massively multiplayer online game.
to make content for the game. How
we did a really good job of saying,
are we going to make dungeons?
“Well, we are going to put all these
How are we going to make housing
elements from all the things you
hurdles were there to overcome
available? Is it going to be PvP?
love in all these different systems
during the design process?
Then we make sure that they play
and give you benefits of all those
well together. Really, when you
things”. So that was huge. We have
GameOn: Can you summarise
WildStar in 10 words or less?
GameOn: What sort of
Stephan: Well, this game is
20 // WildStar Community Magazine
The GameOn Magazine