Waybound WayBound Volume 1 Number 1 | Page 30

Vol. 1 No. 1 and Weaponry has its own level and therefore its own Level Differential. Traditional Raids and Instance content focuses on the player and his group versus the boss and enemies. The primaAre Big Battles Tier’d like current ry goal and direct focus of both sides is Skirmishes and Raids? purely to kill the other. In the Battle for Helm’s Deep the enemies goal is to tear The Battle for Helm’s Deep only has one down the walls, destroy the fortress, difficulty tier, however through the new and slaughter everyone within. It is the Medals system we are able to judge how complete and utter destruction of Rowell you do at a given objective within han. The players are another enemy on the space and modify rewards based the wall that need to be killed along the on having done better or worse at it. way, not the primary focus of the eneThis creates a variable difficulty system mies efforts. the user can control on the fly as they are able to attempt more or less of the Within traditional raids all players are scoring criteria. The more of the criteria focused on the boss and any adds. This you do, the higher your reward, but the typically happens with everyone being more difficult it is to succeed. bunched up together in the same 20 square meters and the majority of playThey have opt in difficulty as you play, al- ers attacking the same target. The Battle lowing you to attempt to try to do more for Helm’s Deep requires groups to work things and spread your resources further together, communicate and coordinate apart, with greater reward but greater at a larger strategic and tactical level. risk of failure. The intent is that getting platinum on raid objectives is roughly To find the greatest success and reward, the equivalent of tier 2 challenge from the group will have to split up and be the mid to higher difficulty OD or ToO in several locations across Helm’s Deep boss fights. dealing with multiple goals and a variety of challenges, yet still all be working What are the differences between Big together and coordinating on the larger Battles and Traditional Raids? objectives. WayBound 30 How are rewards (loot) distributed? As players obtain Medals for the various objectives throughout the Battle for Helm’s Deep they will earn class based rewards. The higher the quality of the medals earned, the better the quality of the rewards earned. It will als o utilize the Marks, Medallions and Seals system. The overall system keeps track, separately for each quality of medal (bronze, silver, gold, platinum), how many medals you’ve earned, with bonuses being added for earning them in group spaces, earning them on the main objective, and earning them for the first time. Each of those is represented by a bar within the Battle for Helm’s Deep UI. When a bar fills, based on your selection, you will either get a class specific piece of set piece jewelry (of quality relating to the medal quality), or you will get some points towards filling the next quality bar (we refer to that option internally as turning pennies into dollars). The exception to this is Gold to Platinum, where upconverting is not allowed. Platinum rewards must be earned from completing objectives at platinum.