Visibility of eTwinning Projects Groups July 2019 Newsletter Newsletter 9 | Page 26

Visibility of eTwinning Projects Group July 2019 Newsletter ------------------------------------------------------------------------------------------------------ are all lifelong learners and always share our knowledge. It is really teamwork across the borders for getting better every day. Link to the TwinSpace of the eTwinning project: https://twinspace.etwinning.net/76769/home. Heidi Giese is a German eTwinning ambassador and a teacher of French and Social Science/History/Geography at Anne-Frank-Schule, Europaschule, in Eschwege, Germany. She is a lifelong learner, interested in all kinds of pedagogy helping students to succeed, be motivated and not be left behind. Coding – first steps for young students by Florentina Păduraru Living in a digital era, coding for young schoolchildren has become important, just like learning to read or to count. Anyone (absolutely anyone) can learn to code. What is coding? Coding means giving a computer some instructions, in a language that it understands, to do some specific actions. Coding is important for young students because it teaches them how to solve problems, to be resilient, persistent, determined. A good, simple and fun way to teach coding to primary school students is the treasure hunt. They must follow some steps (3 giant steps left, 2 frog jumps forward, 5 small steps right etc) to get to the treasure. This way, students learn the concept of algorithm – a set of steps to follow to get from one point to another – basic information when trying to code. Solving mazes (blindfolded or not) also teaches students that they need to follow specific steps to get where they want. Story sequence helps students to learn about sequencing, another concept in coding. A story will be broken into pictures and students will arrange them in a logical order. Solving puzzles is a lot like story sequence, only that an image is broken into many smaller pieces that children must put back together. Through play they learn to solve problems, a good quality when coding. All children love building stuff, especially houses and cars. Using the building blocks students can build what they like, but also create dominoes. With these simple ideas young students learn about cause and effect, about logical thinking, qualities useful for coding and for life, in general. With Lego sets (especially building blocks) they learn about following instructions, then building their own ones. All of these activities can be organized at school, but also at home. The following ideas I used with my second class students in an eTwinning project “First step to coding”, a project that was nominated last year in Romania as the best eTwinning project for the creative use of technology. This project is prepared for the students aged between 4 and 11 to take the first steps in coding and to enable them to be ready for a higher level of coding education. Firstly, the teachers participated in "First Step To Coding With Code.org" course. Students designed their projects through the end of the process of the project. The main objectives were: to increase the knowledge and skills of teachers and the students about coding, to increase the digital literacy skills, to enable learning environment through playing, to integrate the technology into education, to develop designing skills, to have a communication and cooperation among with different project partners, to get the realization of cultural exchange, to improve foreign language skills, to share and disseminate the activities and project outputs in various ways in some portals such as teacher, student, parent and education portals. The results of the project were: students were informed about coding and they gained a realization about coding by preparing the infrastructure and they also gained skills such as problem solving, cooperation, algorithmic thinking and design. They were taught basic programming terms and principles and were encouraged to make their own designs. They were also capable of using the technology more effectively and appropriately, and communication, cooperation and sharing among partner schools were ensured. All work and activities of the project were shared on various platforms, such as website, e-magazine, online events. One of the most interesting activities was “Move the Flurbs”, when the students had to show the shortest road for Flurb to get to the apple. They did that by cutting out arrows and gluing them to form a path for the Flurb to follow. Another successful activity was to learn how to dance using codes – “Move it Map”. Each move got a name: South, North, West, East, Stop, Rest. By combining them, the students learnt a few simple dance steps and they were delighted. They also learned about 26