Visibility of eTwinning Projects Groups July 2019 Newsletter Newsletter 9 | Page 125
Visibility of eTwinning Projects Group July 2019 Newsletter
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Student participation in eTwinning projects
contributes both to the development of
mathematical skills as well as to the use of
languages and the use of ICT. eTwinning projects
also contribute to the development of teamwork
and communication skills.
only across our six nations, but by promoting our
work, across the European school network.
eTwinning gives us this opportunity, and our school
is the founder of the project on eTwinning portal,
along with our Turkish partner.
Anamaria Corina Golumbeanu is a math teacher at Școala
Gimnazială Ion Ţuculescu in Craiova, Romania. She is
interested in applied mathematics, art, astronomy,
ecology, traditions and interculturality. She is an Awarded
eTwinner and her school is an Awarded eTwinning School.
STEAM ambassadors
by Cristina Nicolăiță
Our eTwinning/Erasmus+ project “We are creating
STEAM embassies in the European School network”
promotes STEAM education. This is an educational
approach that aims to transform
theoretical knowledge into practice, product and
innovative inventions, and incorporate it into the
country's curriculum from pre-school to doctoral
education. STEAM is to develop the skills of
creativity, scientific thinking, algorithmic thinking,
critical thinking and problem solving, flexible
thinking, aesthetic skills, design skills and risk
taking that form the basis of innovative research.
The Erasmus+ project is coordinated by
Internationella Engelska Skolan from Stockholm,
Sweden. Partner schools from Italy, Ireland, Latvia,
Sweden, Romania and Turkey plan to share best
practices and increase STEAM competencies not
To create STEAM embassies in the European
partner network, we would like to encourage STEAM
subjects among teachers and students, improve
their competencies, and change their outlook. By
enriching STEAM practices in the classroom, we are
eager to develop our skills by focusing on the
motivation, attitudes and excitement of our
teachers and students.
Our main aims are:
- to develop a core curriculum that integrates
STEAM based on STEAM education into classes;
- to develop teacher competencies in terms of new
contemporary and modern teaching methods for
STEAM subjects;
- to develop the competencies of teachers in
STEAM-specific English terminology;
- the sharing of experiences among the teachers
and students;
- to increase the interest in technology and
technical creativity;
- intercultural dialogue, multilingualism,
internationalization.
We are now half way and we already could see the
variety of educational systems in different countries
working with the same goal. It was amazing to see
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