Visibility of eTwinning Projects Group July 2023 Newsletter
Although for each magazine we all worked on the same main topic , preparing articles for magazines enabled schools to choose the theme which suits the best to some particular schools , their students and surroundings . Also , schools had the opportunity to present their own activities conducted around the main topic of some magazine in articles . All those resulted in magazines with views on the same topic from different perspectives , which enriched our final work and students ' understanding of main topics .
our project aims by creating and playing games related to the subject in our project .
While preparing magazines English teachers from our project team were proof-readers for whole magazines . Also , we achieved a collaboration with Art teachers from some schools to create covers for our magazines .
Students created a digital game collection based on digital magazine contents using Kahoot , Learning Apps , Quizizz , Genially and Wordwall Web 2.0 tools . We created QR code posters with Canva to help this digital game collection reach more students in our school communities .
Games In order to strengthen cooperation and to make our project more enjoyable for students , we created international students ’ teams which created online games based on our digital magazines .
The contribution of games and gamification in education to students ' learning has also been scientifically proven . Our students achieved
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