Visibility of eTwinning Projects Group Newsletter 8 Visibility of eTwinning Projects Newsletter 8 | Page 84
Visibility of eTwinning Projects Group July 2018 Newsletter
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Edmondo
by Rosa Marincola and Nada Stojičević
For two years, we are running eTwinning projects in
the virtual world Edmondo for students of the third
grade of our high schools.
The project includes students of the Istituto di
Istruzione Secondaria Sup. "Marconi-Guarasci",
Istituto Tecnico Economico - Rogliano (CS) from
Italy and students of Electrical Engineering School
"Nikola Tesla" from Pančevo, Serbia.
Our projects "World We Want" (2018) and Perfect -
Edmondo Fab Scratch Coding (2017) are projects
that aim to use free resources such as Scratch for
Second Life and Edmondo, an online 3D virtual
world where you can make teaching immersive.
Edmondo is a virtual world based on Second Life,
created by Indire (Italian eTwinning NSS), safe for
students because of its closed type and a world that
offers endless opportunities for both students and
teachers.
Our idea, as authors of projects, was to enable
students through the coding and 3D modeling to
create the world they want in a virtual world.
Also, the goals were to help students strengthen
skills, STEM (Science / Geography, Technology,
Engineering, and Mathematics) with the help of
computer technology.
Students use various types of environments to
develop computational thinking, with divergent,
critical spirit and implement problem solving,
cooperative learning, learning by doing, using the
CLIL methodology and gamification.
Expected results for students were:
- Familiarize yourself with the environment: Being
able to move and teleport, use the available
communication tools, customize your avatar.
- Acquire the basic techniques of building: cut
objects, edit, apply textures, create link-sets,
imported items and customize them.
- Gain the knowledge needed to achieve basic script
using Scratch for Second Life to animate objects,
provide: data objects and information.
https://youtu.be/pD9XZXbACGQ
- Create virtual meeting places for the sharing of
knowledge, through the opportunity to make
available teaching materials for students and for all
visitors to the land. https://youtu.be/AUl6v-Ql2xE
- Make fun educational activities to propose
questions and problems in logical-mathematical and
algorithmic.
- Use virtual spaces available for exhibit include
elaborate multimedia interdisciplinary realized by
classes in temporary or permanent exhibitions.
https://twinspace.etwinning.net/44238/pages/page
/412658,
https://youtu.be/uu80kYiRFXM
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