Visibility of eTwinning Projects Group Newsletter 8 Visibility of eTwinning Projects Newsletter 8 | Page 74

Visibility of eTwinning Projects Group July 2018 Newsletter------------------------------------------------------------------------------------------------------
efficiently, and learn how to keep their digital health and security. Through our Project our students used various web 2.0 tools, made research about digital literacy and shared what they had learnt with the school community. We made use of Scientix resources during our activities which gave the inspiration to our project( http:// www. scientix. eu / resources / details? resource Id = 3099). This enjoyable educational game, PLAY DECIDE KIT: DIGITAL WORLD, enables children both to read, think speak, discuss and evaluate digital knowledge within 2 hours. Here is the link to project activities: https:// view. genial. ly / 57e1b3a28391fa56dce11cbe / untitled-genially.
Stefania Altieri is an Italian teacher in ICS Valle del Conca in Morciano Di Romagna( Rn), Italy. Her students are 6-11 years old. She deals with different subjects( Italian, Maths, Art, theatre, journalism). She likes technology and coding. She loves eTwinning because one can exchange experience and culture. She is an awarded eTwinner and a Scientix ambassador.
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Digital Learning Team by Zeynep Kalıncı
eTwinning is not alone running a project for me, it is far beyond that, that is to say, it is a turning point for my teaching career. In an eTwinning animation, a dark classroom suddenly enlightens with the arrival of eTwinning. This is what exactly happened to me! Online events and MOOCs broadened my horizons in this journey and I want to talk about the project entitled Digital Learning Team, set up by a group of teachers at Scientix Ambassadors course with the motivation of integrating Scientix resources into eTwinning projects. As a successful sample to STEM in eTwinning Projects, students in Italy have through their work in“ Digital Learning Team” entered a competition from a local newspaper and won 1st and 2nd places. The project has received 10 European Quality Labels. It has also been a winner in move2learn, learn2move.
The project“ Digital Learning Team” In our project“ Digital Learning Team” we wanted to encourage our students to become active digital citizens and at the same time protect themselves from possible dangers. We wanted both to improve our students ICT competences and make them use
The project perfectly follows the framework of the 4 skills of the 21st century: Communication( forum, Skype session, Kahoot, debate), Collaboration( national teamwork, national and international peer tutoring, exchange and sharing of Christmas postcards, greeting cards, small gifts on Christmas, collaborative poster of all students from different countries), critical thinking development( careful and thorough study of the Play Decide Kit, a Scientix resource, with the realization of the game about the problems of digital competence in a society characterized by technological innovation, with a debate as a time of ideas comparison, and reflections on the themes), Creativity( creating digital and non-digital posters, using creative
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