Visibility of eTwinning Projects Group Newsletter 8 Visibility of eTwinning Projects Newsletter 8 | Page 32

Visibility of eTwinning Projects Group July 2018 Newsletter ------------------------------------------------------------------------------------------------------ A happy STEM experience with Bee-Bot by Maria Tsapara, Eftychia Nikolaou and Eleni Kospolemi Robotics is a fun and exciting activity that gives students the opportunity to get involved with STEM approach. STEM is a way of thinking about how educators at all levels—including parents—should be helping students integrate knowledge across disciplines, encouraging them to think in a more connected and holistic way (Bales, Volmert & Kendall-Taylor, 2015). Our knowledge of how people learn has grown substantially over the last few decades. We now understand that success in learning requires the learner to be at the center of the experience, making connections across disciplines and also across contextual settings (Alade, Lauricella, Beaudoin-Ryan, & Wartella 2016). Children need to be presented opportunities to learn the same material in different settings and through different lenses. Many parents and teachers wonder, at what age is it appropriate to start teaching STEM? And how can we implement these concepts into early childhood education? The answer is: It is never too early to start STEM education (Sneideman, 2013). Diana Gheorghe is a primary school teacher at “Emil Palade” School in Ploiești, Romania. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Our project "A happy stem experience with Bee- bot" exploited Bee-Bot, as an innovative learning tool that helped children to familiarize in a playful way with Science and Technology and at the same time develop basic skills and competences such as algorithmic thinking, problem solving, critical thinking and creative thinking. The aim of our project is children, to be introduced to the concept of programming in a playful way. The methodology was based on collaborative learning. The approach of the subject was experiential, with the main aim of cultivating skills of the 21st century, such as critical thinking, communication, collaboration and creativity. Moreover, discussion, visual observation, software utilization, enriched teaching, teamwork, brainstorming and collection of material from the internet exploited in the learning process. Students had been entangled bee bot in everyday activities. They developed ICT skills, measured the concepts Right, Left, Back, Directed, learned to collaborate, solve problems, developed critical thinking, observer skills, learned to make assumptions and predictions, to read simple symbols, drawings and maps, develop language and communication, mathematics, and utilize technology. At the same time the action was implemented based on the game-based learning framework. This approach aims to create learning 32