Visibility of eTwinning Projects Group Newsletter 2017 No. 7 | Page 64

Visibility of eTwinning Projects Group July 2017 Newsletter ------------------------------------------------------------------------------------------------------ During March and April schools have worked on the digital storytelling, we created the collaborative story “Planet Zero-One” by using Web 2.0 tool RealTimeBoard which enabled us to collaborate in the real time. During May we created a common Kahoot! quiz which is public available. We organized four eTwinning Live Events which were especially interesting for the pupils. During this online meetings pupils from three countries (Greece, Turkey and Croatia) played common Kahoot! quiz and they could finally see each other. The ex-post evaluation of the project was carried out by an online questionnaire among pupils and teachers. Pupils worked together by participating in the forum, by working in international teams and online meetings. Pupils used Web 2.0 tools such as RealTimeBoard, Online Logo Maker, Tricider, Cacoo, Solvr, Kahoot!, ProProfs Brain Games, various online converters and QR code generators, and augmented reality tool Aurasma. Pupils used MS Paint, IrfanView, Revelation Natural Art and FotoMorph. Teachers used the Google Docs system and Google Maps to create project map with all partners schools. Teachers used Kizoa, YouTube, Vimeo, Pizap, MS PowerPoint, Canva, Symbaloo, Genially, FlipHTML5 and SlideShare to present the work of their schools. To carry out the questionnaires we used the Google Forms and the SurveyMonkey. way, we have also interested other teachers at our schools for eTwinning. The eTwinning Live Events (playing Kahoot!) helped us to make our project visible to eTwinners outside of project. Furthermore, to make our project visible to a larger number of eTwinners, we joined the eTwinning Live Event "We Love Kahoot" and published our materials on the Padlet within the event. By the end of the project, on the occasion of the School Day, we prepared the memento cards for our pupils with augmented reality pictures, QR codes for TwinSpace, school website and the story. With these cards we reached the families of our pupils in an original way as they were prompted tο scan these cards and bring it to life. Ways of dissemination Throughout the project we worked on the project dissemination. All activities are documented by publishing on TwinSpace and school websites. These activities were also coordinated and implemented in cooperation with partners. All schools regularly reported on project progress in several ways, through the school website, presentations at schools, by editing the eTwinning Zero-One corner and publishing articles on web portals in Greece, Croatia and Turkey. We used technology for project dissemination. Our school websites helped us make the results of our work visible to the local community. At the beginning of the project we have created the project pages on our school websites. On this project pages we have continuously published all project work. In that way the overview of project activities was available also in our mother tongues, Croatian, Greek and Turkish. The interdisciplinary activities in which the students took part, mobilised the school community by involving teachers of differents specialities (English, Art, Language teachers and Primary School subjects) to participate, help and support the Zero- One project, what they did with enthusiasm. In this At Primary school Vladimir Nazor Pribislavec, Croatia we organised two presentations of the project activities and promoted not only the importance of the use of information technology in education, but also the concept of eTwinning. The first project presentation was held at the beginning of December 2016. Pupils have presented our project, partners and the first activities to other pupils and teachers. The second project presentation was held at the beginning of March 2017. Teachers, school pedagogists and other pupils were introduced to project activities from December to the end of February, the Code Bucket Challenge and the Augmented Reality. We used the local portal of our county to publish an article that describes the project presentation at our school. Two articles about the eTwinning Live Events were published on the school website. Furthermore, on the occasion of completion of the project we published the articles on the Croatian national portal for schools (“Portal za škole”), the local portal of our county (“emedjimurje”) and school website. At the end of the school year we printed 64