Visibility of eTwinning Projects Group July 2017 Newsletter------------------------------------------------------------------------------------------------------
Collaboration and dissemination in the eTwinning project Zero-One by Iva Naranđa and Georgia Lascaris
Introduction
The eTwinning project Zero-One enables the students to get familiar with one of the fundamental terms in computer science, a binary digit( bit). In cooperation with partners from other countries, by learning through games and fun activities, students understood the meaning and importance of the bit. Apart from the main topic of the project, during the project activities we tried to raise the awareness among pupils about the importance of the friendship and cooperation between different countries and cultures. By creating a highly engaging environment we wanted to transform the learning experience for our students and to intrigue and evolve them in innovation activities by using Web 2.0 and augmented reality tools. We used inquiry-based, active, collaborative learning on interdisciplinary activities in which pupils developed knowledge and attitudes through a serie of subjects. During the project work we tried to develop key competences of our pupils, especially digital competence and communication in foreign languages according to the eTwinning publication“ Developing pupil competences through eTwinning”. Pupils gained knowledge, experiences, skills and attitudes according to the five skills from The European Digital Competence Framework for Citizens.
Work process and collaboration
Cooperation and collaboration is evident in all project activities. The founders have set the main goals but all partners proposed solutions, ideas, opinions and tools on the TwinSpace forums, so that each task we did was the result of collaboration of all of us.
After the presentation of the schools, as an introductory activity we processed the initial questionnaire. Next activity was a logo contest. Pupils created the logos and we organised the contest using the tool Tricider introducing them to the respect of democratic values.
The next activities were triggered by an infographic poster( in Croatian, Greek, Turkish) asking the students, without giving further explanations, to break a code based on ASCII within a week. During December we worked on our task called the Code Bucket Challenge. We created four international teams of pupils. Teams created coded messages using different codes( ASCII code, Morse code, QR code, binary coded image) and the pupils in the teams from partners schools needed to break the code. Pupils collaborated in real time on shared collaborative Cacoo diagrams. Pupils also made unusual greeting card using ASCII code, Morse code, QR code and bitmap. During January and February we introduced our pupils to the augmented reality world with the tool Aurasma, connecting it to their knowledge of Pokemon go game.
63