Virtual and Augmented Reality Market Size, Share, Demand and Forecast Virtual and Augmented Reality Market - Global Indu | Page 2
The report also provides an analysis of the factors that drive and restrain the growth of the VR and AR
market. It discusses the prevailing market trends, prospective growth opportunities, and major
strategies increasing the popularity of the global VR and AR market. It provides market estimates and
forecasts for all the segments in terms of revenue. The report further provides estimates and forecasts
for head mounted display, glasses, and console under hardware segment in terms of volume. The
report also provides industry evolution, impact analysis of VR and AR market on smartphone, tablet,
PC and TV Adoption, value chain analysis, and Porter’s Five Forces Analysis for the global VR and
AR market.
Virtual and Augmented Reality Market: Competitive Dynamics
Major business strategies adopted by key players, their SWOT analysis, and competition matrix have
also been identified in the research report. The key market players profiled in this study include
Google, Inc., Samsung Electronics Co., Ltd., Microsoft Corporation, Sony Interactive Entertainment
LLC, Oculus VR LLC, HTC Corporation, ZeroLight Ltd., EON Reality, Inc., Nokia Corporation, Barco
N.V., Blippar.com Ltd., Aurasma Ltd. (Hewlett-Packard Development Company. L.P), MindMaze SA,
Virtalis Ltd., Manus Machinae B.V., Independiente Communications Ltd., VirZOOM, Inc., and
NuFormer Projection B.V.
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Global VR and AR Market
By Component
Hardware
o Head Mounted Display
o Head Up Display
o Glasses
o Console
o Sensor/Input
o Other (Camera and Projector)
Software
Service
By End-use Application
Healthcare
Education
Retail
Gaming
Construction
Media and Entertainment
Automotive
Defense and Aerospace
Others (Manufacturing and Energy)
By Geography