Virtual and Augmented Reality Market Size, Share, Demand and Forecast Virtual and Augmented Reality Market - Global Indu
Virtual and Augmented Reality Market - Global Industry
Analysis, Size, Share, Growth, Trends and Forecast 2016 – 2024
Virtual and Augmented Reality Market: Overview
Virtual and augmented reality is a suite of hardware, service and software components allowing
end-users to visualize and experience virtual environment in real-time. The demand for virtual reality
(VR) and augmented reality (AR) is expected to increase in the coming years owing to the growing
demand for AR and VR service, affordable hardware cost, and increase in end-use application. The
growing demand for VR and AR in healthcare, education, gaming and media and entertainment in the
North American, Asia Pacific and European regions is expected to increase the adoption of VR and
AR in these markets.
This 456-page report gives readers a comprehensive overview of the Virtual and Augmented Reality
market. Browse through 202 data tables and 91 figures to unlock the hidden opportunities in this
market.
http://www.transparencymarketresearch.com/virtual-augmented-reality-market.html
Virtual and Augmented Reality Market: Segmentation
This research report provides an in-depth analysis of the global VR and AR market based on
component, end-use application, and geography. The global VR and AR market is categorized based
on component types into hardware, software, and services. Furthermore, the report provides additional
breakdown of hardware component into head mounted display, head up isplay, glasses, consoles and
Sensor/Input, and others (Camera and Projector). Consoles include headset which use smartphone
or tablets to display VR and AR based images to the end-user. The end-use applications for the global
VR and AR market are healthcare, education, retail, gaming, construction, media and entertainment,
automotive, defense & aerospace, and others (manufacturing and energy). The report further
breakdown the segments as per VR and AR separately. The report analyzes each of these segments
for various geographies considered under the scope of the study.
Based on geographical regions, the report segments the global VR and AR market into North America,
Europe, Asia Pacific, Middle East & Africa (MEA), and South America, which are analyzed in terms of
revenue generation. North America is further segmented into the U.S. and Canada, while Europe is
divided into the U.K. and Germany. Asia Pacific is subdivided into China and India. Also, MEA is further
segmented into South Africa and the GCC, while South America is subdivided into Brazil and
Argentina. The report further provides cross-segmentation analysis of the segmentation as per the
countries.
Virtual and Augmented Reality Market: Growth Dynamics