Developer Silicon
Knight's
psychological thriller
Eternal Darkness:
Sanity's Requiem has
been in development
for a long, long time.
The title, which
travels gamers
through the depths
of time and
challenges them to
complete quests using a dozen different
characters, began its life as an N64 game,
but was cancelled and switched over to
GameCube as Nintendo's next-generation
console matured. Nintendo and Silicon
Knights worked on the project for two
years more, enhanced it considerably,
added new elements, tweaked and fixed
controls, blew out graphics, sound and
other aspects. All of this while gamers
eagerly, and sometimes impatiently,
waited.
But the wait is finally over and the good
news is that it's all
been worth it.
Eternal Darkness is
the truest testament
to proper
development time
and commitment.
The game grabs hold
of players and
doesn't let go,
captivating with its
brilliantly crafted
storyline, its
mesmerizing
visuals and
scenery, its
character
development and
more. These details
are only equaled by
the title's polished
controls, combat
system and
beautifully
conceived magick
system, which will bait and hook gamers
beyond anything else. Add in the
element of surprise through
"insanity effects," one of
the title's more interesting
exclusives, and a long and
satisfying adventure and the
result is something very special.
Resident Evil, this game is most
absolutely not. What it is,
however, to dedicated players who fully
explore its length and intricacies, is one of
GameCube's absolute best games, and
indeed one of the
greatest titles we've
ever played.
Keep reading to
find out why in our
nearly spoiler free
review of the game.
Eternal Darkness is
not a game to be
entered into lightly.
Players expecting