Player 2:
“Wouldn’t he just fly in circles? Because
physics?”
roleplay (rōl’plā,)
v. To act out a fantasy, especially with a
group.
v. To act as (a character) as part of a fantasy,
especially with a group.
n. The practice of roleplaying
Roleplay is not something that was
invented online. Dungeon Masters are
continuing a legacy, and honing skills
passed down from a time where all history
was spoken and the only social media that
existed was a campfire. It is a narrative art.
A form of storytelling that allows
participants to explore their differences, to
immerse themselves in another reality, to
build a world that is a refuge from one they
cannot fully control without political backing
or wheelbarrows of cash.
Character creation and world
development are not skills that can be
perfected or improved overnight. The
commandments below have been passed
down from generation to generation of
writers and roleplayers. They are applicable
in chat rooms, forums, tabletop and any
other roleplay medium you find yourself
exploring. It is true that roleplay should be
fun, but it is a cardinal sin in fiction when
your fun impedes the fun of others.
I
THOU SHALT NOT CLAIM IT UNLESS YOU CAN EXPLAIN IT.
Player 1:
“My character is a supervillain who is
immortal and has one wing he uses to fly to
places.”
Player 1:
“No, it’s rp lol.”
Yes, it is true that in a fantasy world,
you can do whatever you like. But, like the
real world, there are fundamental laws and
forces that keep the fictional plane spinning.
To not take the time to figure out a probable explanation; even a basic one for your
creation’s amazing power or complex
backstory means you are either a lazy player
or that the roleplay is very casual. It is always
a good exercise to imagine how you would
fe