100 + INNOVATIONS
Sydney VR
Driving innovation in immersive technologies for addressing challenges in medicine and health
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Challenge
Following neurological impairment( e. g., stroke, vestibular loss) or advanced aging, a person’ s engagement with their environment is significantly challenged. Rehabilitation or reactive balance training exercises can generate significant improvements in helping those affected to engage more effectively with their environment. However, encouraging compliance with exercises is challenging.
Solution
Immersive technologies offer newfound sustainability in rehabilitation by serving as an adjunct to conventional physiotherapy approaches. These technologies also provide superb capability for objectively assessing perceptual processes and monitoring human movement in highly controlled simulations that have full potential to integrate visual and non-visual sensory stimulation. The feedback provided to patients automatically through the gamification of exercises will promote compliance, reduce clinician workload and generate functional benefits for diverse patient cohorts.
Target customers / end-users
Clinicians and the patients they work with who have neurological impairments caused by stroke, vestibular loss or reactive balance problems attributed to advanced aging.
Progress
• six organisations and 20 + academics collaborating on immersive health technologies
• three active projects: stroke rehab, vestibular rehab, falls prevention
• prototypes developed with UNSW IHealthE, POWH, RPAH and NeuRAt
• three industry partnerships; findings published in Q1 journals and presented internationally.
Research Centre
Community co-designed
Industry advisory board
Innovative research translation
Healthy Living
Members work together to create new ways of adapting / applying immersive technologies( e. g., virtual reality, augmented reality and artificial sensory stimulation) to leverage the power of multisensory systems for improving sensorimotor control, active social participation and quality of life in real-world scenarios.
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