TheOverclocker Issue 32 | Page 22

(a least that’s what I would like to think). There’s the issue of relevance though where for the sole purpose of reaching an even higher synthetic score, we turn to GPU setups that cost several thousands of dollars. In the same way that we appreciate quarter mile runs with highly tuned cars, it is not of mass market interest and there’s no real way to make it so. The volumes of people who can appreciate that exercise, but are capable of partaking in it are almost not worth counting. That doesn’t mean it’s not something we shouldn’t have. Consider however that a quarter mile drag competition with regular street legal cars is a lot more accessible. That very same car will go on a shopping run after the sprint. This is exactly how a competition with unmodified hardware or mass hardware can be significantly more attractive. That very same computer that was taking part in the competition for the highest Hitman frame rate is well and truly capable of actually running that game. That is to me probably the most direct way to engage everyone in this common interest and passion for hardware. How long it took for us to get a UHD/4K benchmark is indicative of this disparity between the competitive overclocking scene and the general enthusiast and/or gamer. There should not be a situation where you can get more information about game or system performance using a singular title, than you can with a benchmark which only serves the purpose of gauging system performance. I must add that it need not be a coordinated effort by all involved to do this and perhaps it falls to the vendors more than anyone else to make these changes. After all, they are the entities that stand 22 The OverClocker Issue 32 | 2014 to gain the most from this. With all the above said, I’m well aware that within the hardware industry, creativity is a distant second to mimicry and maintenance of the status quo. It is always perplexing to come across so many within the various companies that are not in tune with their customers. This is overclockers and gamers alike. It is possibly the only industry where every product or component goes from engineering to retail, with every step between only serving to facilitate that. As such, all the above is probably esoteric at best to those which can affect this change. Vendors make this hardware for “gamers” and market them by way of overclockers and competitive overclockers. Yet, neither of these two demographics is understood in any capacity that resembles adequate. Alas, that