TheOverclocker Issue 32 | Page 21

soap buy a Radeon 7770 for example. This is all I can afford, but if that purchase has gained me access to a competition where I may win a Radeon 290. Chances are I would be more than willing to participate in it, with just the system I have and the one I use to play games. That is at home however, in terms of live competition there’s an even more organic way to engage people. We should have, at this time, discarded our inherent reliance on fixed synthetic benchmarks. This is not to undermine the often impressive work that Futuremark and others have done. It is however saying that, the tie in between the “regular” enthusiast and competitive overclockers must be strengthened by way of more relevant application benchmarks. Several games at present include built in benchmarks, why not have those as the applications with which performance is measured? At a live event, this is far more engaging and even for spectators, they are more than likely to be familiar with the performance of a game rather than 3DMark FireStrike Ultra. How many of us know what a Radeon 280 scores in that benchmark for example? I would wager that very few people do. Even if we were to use such a benchmark, its staccato frame rate is anything but impressive or appealing to anyone. It is not a great showing for the hardware and perhaps even the benchmark itself. Contrast that with the fly-through benchmark of Hitman: Absolution, BioShock Infinite or any other “triple A”. Artistically these are more appealing, likely to be familiar and they have a direct relevance to what most people do who are at these competitions as spectators. If to an audience member, they are able to witness a particular game benchmark showing a frame rate of 46, instead of what they experience at home at 32 with lower image quality. It is direct way of incentivizing that individual to buy that particular graphics card. We may and always do appreciate ever increasing 3DMark scores, but there’s hardly anyone who knows what a good 3DMark score is for instance. What does 3,000 points in 3DMark FireStrike mean? What games does that play and at what quality? It’s a number, but it is meaningless in isolation. Yet a frame rate is something nearly everybody can relate to. There are plenty of opportunities afforded by a slight adjustment in how we as a community, vendors and all involved presently in overclocking deal with the larger computing space. To those within the industry we by and large understand why overclocking at a competitive level matters. This is either as a necessary undertaking for the purpose of selling components, or to a lesser degree an opportunity to refine future components through user feedback Issue 32 | 2014 The OverClocker 21