TheOverclocker Issue 29 | Page 38

Thief RRP: $59.99 (PC) | Website: www.thiefgame.com T orchlight dances on the walls in the next room, playfully darting across the ornate wallpaper. The alleyway below the first floor window through which I just entered is quiet. The curtains gently billow behind me, a soft breeze giving them life. I listen intently. I can hear the sounds of a thug verbally bullying this shop’s owner somewhere on the ground floor. This is good. It means I won’t be bothered. I scan the tiny room. Just a broom closet, nothing of interest. Silently I slip through the sole doorway, and spot the glinting of precious shinies. Everything that would fetch a price in The City goes into my enchanted Bottomless Pants of Thieving. Hand mirrors, scissors, even hairbrushes, all spirited away by my eager hands. Suddenly, there’s a noise behind me. Someone clearing their throat. A door leading to the hallway outside swings open. A burly bald oaf enters, whistling. He announces to the air that he’s here with the same purpose as I, and starts scanning for valuables. Even though I’m a master thief, able to blend into the shadows as though I were made of their very essence, I’m surprised he hasn’t seen me. He leans over a table to assess its contents. I move into position. My blackjack strike is swift, and hits its purpose. He goes down without a sound. But his friend, who just stepped into the room, makes very many sounds. Damn. And this was all going so well. The Thief reboot was never going to live up to its legacy. Nostalgia is a powerful thing to have to overcome, and when the franchise you’re attempting to reboot is credited as having defined an entire genre in gaming, you’re in for a rough ride. Thief: The Dark Project and its siblings are incredible pieces of game design, and there’s a reason (many reasons, actually) why so many people view them with such overwhelming reverence. So no, Eidos Montreal’s Thief is not nearly as impressive as its influential 38 The OverClocker Issue 29 | 2014