Previous games in the series
have always had a strong focus on
teamwork, encouraging players
to work together to overcome the
enemy rather than facing the enemy
solo. That’s still very much the same
case here, but that doesn’t mean you
can’t play the game as a lone wolf.
For those who’d rather work with
others, teams are again divided into
smaller squads. This time around,
squads gain small bonuses when they
perform particularly well together.
Commander Mode returns from
Battlefield 2, putting certain players
in charge of directing their team’s
efforts from an RTS-style aerial view.
Commanders can call in support
powers like supply drops and gunships
that circle the sky and rain down fire
on enemies. It’s a worthwhile addition
to the game and a nice change of pace
for when the fighting on the ground
gets too stressful.
As we’ve come to expect from DICE,
the game’s an absolute technological
powerhouse throughout. Not only
are its Frostbite 3-powered visuals
absolutely breathtaking, but the
audio deserves a mention as well.
The immersive sounds of the battle
really empower the visuals, bringing
this digital battleground to life in a
highly effective way. Unfortunately,
it’s got its problems as well. By now
you’ve probably heard that, at launch,
Battlefield 4 is a bit of a mess. It’s
pretty shocking really. Audio randomly
cuts out. Battlelog is still no fun to
work with. Crashes to desktop are
commonplace. Still, its teething
problems don’t change the fact that
this is a brilliant, utterly absorbing
multiplayer game.
[Dane Remendes]
Would you buy it?
Yes. There’s nothing
else out there that can
match the large-scale
multiplayer devastation
of Battlefield 4.
The Score
8.5/10
Issue 27 | 2013 The OverClocker 39