TheOverclocker Issue 27 | Page 39

Previous games in the series have always had a strong focus on teamwork, encouraging players to work together to overcome the enemy rather than facing the enemy solo. That’s still very much the same case here, but that doesn’t mean you can’t play the game as a lone wolf. For those who’d rather work with others, teams are again divided into smaller squads. This time around, squads gain small bonuses when they perform particularly well together. Commander Mode returns from Battlefield 2, putting certain players in charge of directing their team’s efforts from an RTS-style aerial view. Commanders can call in support powers like supply drops and gunships that circle the sky and rain down fire on enemies. It’s a worthwhile addition to the game and a nice change of pace for when the fighting on the ground gets too stressful. As we’ve come to expect from DICE, the game’s an absolute technological powerhouse throughout. Not only are its Frostbite 3-powered visuals absolutely breathtaking, but the audio deserves a mention as well. The immersive sounds of the battle really empower the visuals, bringing this digital battleground to life in a highly effective way. Unfortunately, it’s got its problems as well. By now you’ve probably heard that, at launch, Battlefield 4 is a bit of a mess. It’s pretty shocking really. Audio randomly cuts out. Battlelog is still no fun to work with. Crashes to desktop are commonplace. Still, its teething problems don’t change the fact that this is a brilliant, utterly absorbing multiplayer game.  [Dane Remendes] Would you buy it? Yes. There’s nothing else out there that can match the large-scale multiplayer devastation of Battlefield 4. The Score 8.5/10 Issue 27 | 2013 The OverClocker 39