TheOverclocker Issue 27 | Page 38

new features like the much-touted Levolution send the intensity level soaring to impressive new heights. Having maps that evolve as you wage war on them has been a Battlefield staple since Bad Company, but the scale of the destructibility has never been quite so imposing as it is here. Siege of Shanghai’s crumbling skyscraper that was so heavily featured in BF4’s marketing push is obviously a particularly memorable exercise in Levolution, but other maps feature everything from a collapsing dam wall to an aircraft carrier that ploughs into an island. It’s not only the physical destruction that’s pertinent either – environmental effects dramatically alter the nature of maps as well. Flood Zone’s waters rise as the map progresses, forcing the use of boats, while Paracel Storm’s calm seas become violent when a powerful storm rolls in. Even without the spectacle of Levolution, most of the maps are masterfully designed (with a few painful exceptions, as with any game), offering up a pleasing mix of opportunity for everything from the large-scale warfare of the 64-player matches that have become synonymous with Battlefield, to more intimate skirmishes between much 38 The OverClocker Issue 27 | 2013 smaller numbers of players. Maps are also once again destructible on a less significant scale, many of them littered with smaller buildings and foliage that can be torn to pieces. As usual, there’s a wide variety of vehicles with which to toy around on both land and sea, as well as in the air. There’s a definite focus on improving water-borne vehicular combat, with all-new heavily armed boats to use to pummel the enemy along with small, nippy craft useful for zipping around more water-centric maps. And while we’re on the subject, for the first time players are now able to draw their secondary weapon while swimming so that they’re not completely defenseless in the water. You’re also able to dive below the surface of the water to hide from enemies. There are a couple of new game modes to enjoy in BF4, and Obliteration is the standout mode. Obliteration sees a single bomb spawn between the two opposing teams, and each team must vie for control of it in order to deliver the bomb to key enemy points to destroy them. It’s a heavily mobile mode and the frontline is constantly shifting, keeping the fighting strongly concentrated around the bomb. The intensity of it suits Battlefield perfectly.