CURRICULUM GUIDE FOR S.C. TEACHER CADET COURSE | EXPERIENCING EDUCATION, TENTH EDITION
Instructions for Making Manipulatives
Manipulatives, games, instructional toys, and instructional products must meet all of the following criteria:
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be cognitively appropriate for the target audience
laminated for durability (if they are created with paper products)
be easy to store
be safe
have written instructions
involve hands-on movement and/or social interaction
be practical, fun, and user-friendly for intended age group
Presentations
Students will give a five-minute presentation of the manipulative, game, instructional toy, or
instructional product to the class.
Assessment: Ask the teacher about the rubric by which the manipulatives will be assessed.
Formats
Possible formats for these manipulatives include, but are not limited to, the following:
• game boards
• posters with moveable pieces
• flash cards
• materials that involve counting, labeling, matching, sorting, connecting, or
differentiating
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Theme I: Experiencing Learning
Unit 3: Growth and Development
Cadets, you will design an instructional product that will involve tactile/kinesthetic learning. It
will be designed to be touched, handled, moved, or manipulated in some way as part of the
learning process.