Theme 1 | Page 193

CURRICULUM GUIDE FOR S.C. TEACHER CADET COURSE | EXPERIENCING EDUCATION, TENTH EDITION Instructions for Making Manipulatives Manipulatives, games, instructional toys, and instructional products must meet all of the following criteria: • • • • • • • be cognitively appropriate for the target audience laminated for durability (if they are created with paper products) be easy to store be safe have written instructions involve hands-on movement and/or social interaction be practical, fun, and user-friendly for intended age group Presentations Students will give a five-minute presentation of the manipulative, game, instructional toy, or instructional product to the class. Assessment: Ask the teacher about the rubric by which the manipulatives will be assessed. Formats Possible formats for these manipulatives include, but are not limited to, the following: • game boards • posters with moveable pieces • flash cards • materials that involve counting, labeling, matching, sorting, connecting, or differentiating PAGE I – 3 -56 Theme I: Experiencing Learning Unit 3: Growth and Development Cadets, you will design an instructional product that will involve tactile/kinesthetic learning. It will be designed to be touched, handled, moved, or manipulated in some way as part of the learning process.