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CURRICULUM GUIDE FOR S.C. TEACHER CADET COURSE | EXPERIENCING EDUCATION, TENTH EDITION Play Day Theme I: Experiencing Learning Unit 3: Growth and Development *Mandatory lesson Objective: Students will be able to identify the various purposes and kinds of play. Essential Question: How does game design facilitate child development? Activities: 1. Play: Divide the class into small groups and have them rotate through the play areas, allowing a few minutes for each area. Prior to the beginning of class, have the room arranged in sections representing the following play activities: Practice Play: a “paddle ball“ game, toy musical instrument, jump ropes, pogo stick Symbolic Play: place random objects in a bag and tell the students to play “house,” “school,” or “store” Games with Rules: Sorry®, Trouble®, and Candyland® are quick games for the classroom Constructions: any building toy such as Play-Doh®, K-Nex®, Legos®, Lincoln Logs®, Hot Wheels® track sets, or train sets Do not tell students ahead of time what they will be doing with toys