CURRICULUM GUIDE FOR S.C. TEACHER CADET COURSE | EXPERIENCING EDUCATION, TENTH EDITION
Play Day
Theme I: Experiencing Learning
Unit 3: Growth and Development
*Mandatory lesson
Objective: Students will be able to identify the various purposes and kinds of play.
Essential Question: How does game design facilitate child development?
Activities:
1. Play: Divide the class into small groups and have them rotate through the play areas,
allowing a few minutes for each area. Prior to the beginning of class, have the room
arranged in sections representing the following play activities:
Practice Play: a “paddle ball“ game, toy musical instrument, jump ropes, pogo stick
Symbolic Play: place random objects in a bag and tell the students to play “house,”
“school,” or “store”
Games with Rules: Sorry®, Trouble®, and Candyland® are quick games for the classroom
Constructions: any building toy such as Play-Doh®, K-Nex®, Legos®, Lincoln Logs®, Hot
Wheels® track sets, or train sets
Do not tell students ahead of time what they will be doing with toys