6
making prose playable
interactive storytelling:
making prose playable
For my generation, "choose your own adventure" books were a part of our childhood.
Twine is an open source tool that allows anyone to create interact-ive works, whether they are stories, games, or something in-between.
I wanted to explore new ways of writing (in part, to get over my writers block) and that's how I discovered Twine.
Twine can be used to create:
text adventures
paced poetry
non-linear fiction
and more
Anyone can create a twine game. The basics can be learned in 10 minutes. For those who want more custom-izaton, you can also include variables, conditional logic, images, CSS, and JavaScript.
The advantage of a hypertext game is that the author has ultimate control over the pace of the story's progression. This is used to greatest effect with poetry.