This is further enforced by the
the enemy team and their plans,
endlessly circles around him. This
fact that among the Sami, horses
setting up devastating combos.
bound minion blocks incoming
are seen as vile and detested
While dashing, Ruohtta ignores
autoattacks and enemy movement.
creatures. ‘Horseman’ allows
enemies in his path, passing
They do not, however, block spells.
Ruohtta to use this fear to his
through them as he moves.
After a couple of attacks the
advantage, dashing forward and
Ruohtta is not only the
body of the minion breaks down,
creating a ripple of fear in his
Plaguebringer, he is also a
sending the soul back to Rotaimo
wake. Those trampled by the
Dominator. Those who did not live
and exploding in a plague-ridden
horse as it dashes forward take
according to the natural order are
cloud that damages those around
a small amount of damage, but
sent to his realm, Rotaimo, the
him. At lower levels Ruohtta can
the fear only applies as soon as
land of the dead. Those punished
only control one or two of these
the enemy is behind Ruohtta.
souls are bound there until the end
bodies, requiring him to be aware
‘Horseman’ is a safe escaping tool,
of time. During battles he can call
of their position at all times to
especially as the fear behind him
on this eternal binding effect with
most effectively use them to
makes chasing him harder for
‘Subjugation’, shackling the souls
block those attacks. At higher
those hot on his heels. But during
of the mortals on the battlefield
levels the bodies (up to four)
teamfights, especially those in
to serve him. Any minion killed
form a near impenetrable wall
the close confines like the jungle,
by ‘Subjugation’ receives a new
around him, and one that is risky
‘Horseman’ can wreak havoc on
body, one bound to Ruohtta, and
to break down in close proximity.
The SMITE Community Magazine Issue #9
The GameOn Magazine 35