The Official SMITE Magazine Issue 9 | Page 35

This is further enforced by the the enemy team and their plans, endlessly circles around him. This fact that among the Sami, horses setting up devastating combos. bound minion blocks incoming are seen as vile and detested While dashing, Ruohtta ignores autoattacks and enemy movement. creatures. ‘Horseman’ allows enemies in his path, passing They do not, however, block spells. Ruohtta to use this fear to his through them as he moves. After a couple of attacks the advantage, dashing forward and Ruohtta is not only the body of the minion breaks down, creating a ripple of fear in his Plaguebringer, he is also a sending the soul back to Rotaimo wake. Those trampled by the Dominator. Those who did not live and exploding in a plague-ridden horse as it dashes forward take according to the natural order are cloud that damages those around a small amount of damage, but sent to his realm, Rotaimo, the him. At lower levels Ruohtta can the fear only applies as soon as land of the dead. Those punished only control one or two of these the enemy is behind Ruohtta. souls are bound there until the end bodies, requiring him to be aware ‘Horseman’ is a safe escaping tool, of time. During battles he can call of their position at all times to especially as the fear behind him on this eternal binding effect with most effectively use them to makes chasing him harder for ‘Subjugation’, shackling the souls block those attacks. At higher those hot on his heels. But during of the mortals on the battlefield levels the bodies (up to four) teamfights, especially those in to serve him. Any minion killed form a near impenetrable wall the close confines like the jungle, by ‘Subjugation’ receives a new around him, and one that is risky ‘Horseman’ can wreak havoc on body, one bound to Ruohtta, and to break down in close proximity. The SMITE Community Magazine Issue #9 The GameOn Magazine 35