THEORY
Keeping up these bound minions
pushing objectives a lot easier,
leave behind upon dying are a
should be a high priority, as they
especially since minions stepping
great deterrent for any low health
offer protection and retaliation
within the AoE are immediately
melee enemies, forcing them to
during sticky situations. Using the
transported away, letting friendly
think twice about going in to get
damaging part of ‘Subjugation’
minions push the tower. It can
those last couple of auto attacks
on enemy gods has no effect.
also be used as a defensive tool,
off. Gold Fury and Fire Giant
and casting it at your feet as you
fights are made a lot easier with
Ruohtta can open a gateway to
run can trap the pursuers long
‘Rotaimo’, as both objectives are
this realm of eternal suffering
enough to get away safely.
tied to a set location. Dropping
Being the ruler of Rotaimo,
with ‘Rotaimo’, sucking those in
Ruohtta is, without a doubt, a
‘Rotaimo’ right before either
the area to his dominion beneath
teamfighting specialist. All of his
comes within Hand of God (HoG)
the ground. Minions, who are
abilities affect an area in one way
3 range makes entering the area
mortal souls, are trapped for all
or another, and as a result have
for the enemy support a lot harder,
eternity and are instantly removed
the potential to turn the tide of the
forcing them to acquire some sort
from the battlefield. Gods, being
fight. He does this at a risk though,
of crowd control (CC) immunity
immortal beings, are only trapped
as most of his abilities require
to be able to steal the objective.
temporarily, their souls wresting
him to be in mid to close range
themselves free of Rotaimo’s
of the enemy. ‘Malady’ creates a
sick and dying, he looks down at
incessant pull. This is still a taxing
dangerous area to walk through
those suffering with a disturbing
endeavour, damaging the god
and that area can grow depending
glee sparkling in his eyes. He
in question as soon as he’s free
on how many enemies walk
can feel their souls being drawn
of Rotaimo. Enemy gods caught
through it. Casting ‘Malady’ at an
to Rotaimo to be punished for
in the area of effect (AoE) of
angle as minions walk through it
living their lives disconnected
‘Rotaimo’ are removed from the
allows Ruohtta to effectively create
from the natural order. He feels
battlefield for as long as ‘Rotaimo’
a box and limits the damage-
one soldier fighting off the pull
is active, and are untargetable for
free movement options for the
of Rotaimo, and dismounts right
the duration they are trapped.
enemy god caught in it. Combining
next to him. Lightly touching the
‘Rotaimo’ allows Ruohtta
‘Malady’ with ‘Horseman’ allows
soldier’s chin, he infects him with
to exert tremendous amounts
him to quickly reshape the cloud,
the most virulent disease in his
of control over the battlefield,
spreading it beyond its boundaries.
extensive repertoire, cursing him
removing several key targets from
‘Subjugation’ is Ruohtta’s answer
to a slow, painful and inescapable
the fight when timed and placed
to his need to be close to the
path to death. Ruohtta wordlessly
appropriately. It does require
enemy, quite literally surrounding
mounts his steed to continue on
some prediction on the part of the
himself with bodyguards. The
his quest to punish those who
player, as opening the gateway
intercepting quality of the minions
disavow nature, leaving ailment
takes a little time, and the signs
allows them to block attacks and
and strife in his wake. ■
of it opening are obvious. It is also
abilities stopped by any form of
an amazing zoning tool, making
collision. The poison clouds they
36 The SMITE Community Magazine Issue #9
Guiding his horse through the
By Allison Jean
The GameOn Magazine