The Official SMITE Magazine Issue 9 | Page 36

THEORY Keeping up these bound minions pushing objectives a lot easier, leave behind upon dying are a should be a high priority, as they especially since minions stepping great deterrent for any low health offer protection and retaliation within the AoE are immediately melee enemies, forcing them to during sticky situations. Using the transported away, letting friendly think twice about going in to get damaging part of ‘Subjugation’ minions push the tower. It can those last couple of auto attacks on enemy gods has no effect. also be used as a defensive tool, off. Gold Fury and Fire Giant and casting it at your feet as you fights are made a lot easier with Ruohtta can open a gateway to run can trap the pursuers long ‘Rotaimo’, as both objectives are this realm of eternal suffering enough to get away safely. tied to a set location. Dropping Being the ruler of Rotaimo, with ‘Rotaimo’, sucking those in Ruohtta is, without a doubt, a ‘Rotaimo’ right before either the area to his dominion beneath teamfighting specialist. All of his comes within Hand of God (HoG) the ground. Minions, who are abilities affect an area in one way 3 range makes entering the area mortal souls, are trapped for all or another, and as a result have for the enemy support a lot harder, eternity and are instantly removed the potential to turn the tide of the forcing them to acquire some sort from the battlefield. Gods, being fight. He does this at a risk though, of crowd control (CC) immunity immortal beings, are only trapped as most of his abilities require to be able to steal the objective. temporarily, their souls wresting him to be in mid to close range themselves free of Rotaimo’s of the enemy. ‘Malady’ creates a sick and dying, he looks down at incessant pull. This is still a taxing dangerous area to walk through those suffering with a disturbing endeavour, damaging the god and that area can grow depending glee sparkling in his eyes. He in question as soon as he’s free on how many enemies walk can feel their souls being drawn of Rotaimo. Enemy gods caught through it. Casting ‘Malady’ at an to Rotaimo to be punished for in the area of effect (AoE) of angle as minions walk through it living their lives disconnected ‘Rotaimo’ are removed from the allows Ruohtta to effectively create from the natural order. He feels battlefield for as long as ‘Rotaimo’ a box and limits the damage- one soldier fighting off the pull is active, and are untargetable for free movement options for the of Rotaimo, and dismounts right the duration they are trapped. enemy god caught in it. Combining next to him. Lightly touching the ‘Rotaimo’ allows Ruohtta ‘Malady’ with ‘Horseman’ allows soldier’s chin, he infects him with to exert tremendous amounts him to quickly reshape the cloud, the most virulent disease in his of control over the battlefield, spreading it beyond its boundaries. extensive repertoire, cursing him removing several key targets from ‘Subjugation’ is Ruohtta’s answer to a slow, painful and inescapable the fight when timed and placed to his need to be close to the path to death. Ruohtta wordlessly appropriately. It does require enemy, quite literally surrounding mounts his steed to continue on some prediction on the part of the himself with bodyguards. The his quest to punish those who player, as opening the gateway intercepting quality of the minions disavow nature, leaving ailment takes a little time, and the signs allows them to block attacks and and strife in his wake. ■ of it opening are obvious. It is also abilities stopped by any form of an amazing zoning tool, making collision. The poison clouds they 36 The SMITE Community Magazine Issue #9 Guiding his horse through the By Allison Jean The GameOn Magazine