The Official SMITE Magazine Issue #19 | Page 8

GUIDE After covering the camps, we have left out two large circles on each side of the map. Covering the Capable of swinging a giant club, throwing boulders, gap next to the long lane (where the distance between and even controlling lava, the Fire Giant will wreck each team’s outer towers is the largest) we find the a team not prepared to face him. However, felling den of the infamous Gold Fury. She’s a beast with the giant provides a considerable bonus similar to scaling health (increasing as the match continues), Gold Fury. The team who got the killing blow gets starting just under 3000, and capable of 140 physical 200 xp and 150 gold per player, and those still alive damage a second! Why pick a fight with her you ask? get the ‘Fire Giant’s Might’ buff. This buff provides a The entire team of the person who lands the killing massive chunk of power (50 Phys/70 Mag), alongside blow on her gets a bounty of both experience and regenerating 4% of your health and 2% of your mana gold that increases the further match goes on. The every 5 seconds. This allows for a speedy recovery amount starts at 100 experience and gold, increasing as your team charges the remaining objectives left by 10 per minute up to respective caps of 250 for with a 20% damage increase versus Towers and experience and 350 for gold. Again, this is given to Phoenixes. Both the Gold Fury and the Fire Giant each member of your team, even if they weren’t have a respawn time of 5 minutes (300 seconds). participating in the fight. This advantage to your whole Speaking of those Towers and Phoenixes, these team is why, in higher ranked matches, you’ll see are the objectives that protect each lane leading extensive warding of the Gold Fury as an attempt to towards the Titans of Order and Chaos. Each lane both secure it and deny it from the enemy team. contains two towers and a phoenix. The first tower Now moving across the map, we find Gold Fury’s partner in crime, the Fire Giant. This legend 8 is the strongest thing on the map that isn’t a player. The SMITE Community Magazine Issue #19 each team encounters furthest out is known as a Tier 1 tower, with the ones after being Tier 2. Although The GameOn Magazine