The Mind Creative APRIL 2014 | Page 19

The Mind Creative March 2014 I first met Kong, or at least parts of the beast when I went on a tour of the Creature Technology workshop in Footscray, Melbourne in 2011. Designer and long standing UNIMA Australia member, Philip Millar, generously gave me a tour of the workshop and I found myself standing next to a giant fist which, even though it was not yet connected to the rest of the body, or animated in all its mighty glory, that one body part contained the potential for a very powerful performance. The puppet creature King Kong is an innovative technological feat of engineering, involving both digital and tangible puppetry techniques to operate and animate the character. In his article Puppets and Media Production, (2001, pg. 183), Steve Tillis foresees a future “in which tangible puppets and media puppets coexist, each stimulating and challenging each other’ The future of puppetry is well and truly here. In this production of King Kong the stage musical, they have employed hybrid technology to animate this huge creature. There are three puppeteers operating in real time via remote control from a voodoo booth at the back of the auditorium as well as up to 10 puppeteers at one time on the floor with their hands on various body parts. The word “voodoo” is used by Creature Technology (CTC) to describe the purposebuilt joystick assemblies that allow the 3 “voodoo” puppeteers to remotely control the many internal axes of movement that Kong has. Kong is essentially a huge marionette puppet with Photo: James Morgan visible strings weighing 1