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impossible to ignore. Video game advertising is perhaps the fastest-growing alternative media. It allows for exposure to younger males, who tend to be the gamers and avoid traditional media. As one expert notes: Advertisers have seen that young males, specifically 18-to-24-year- olds, are increasingly turning their backs on TV and multiplexes in favor of video games and the Internet. Making the area [ads in video games] even more attractive [is] a recent study from Nielsen and game publisher Activision [which] shows that gamers not only accept brands embedded into games but can be persuaded to buy the products if the integration is relevant and authentic. 21 As a result, the Yankee Group estimates that while ad spending in some media is growing in the 4 to 5 percent range (TV and magazines) and some is even shrinking (newspapers), ad spending in video games is growing by over 30 percent per year and is nearing the $1billion mark.22 ILLUSTRATION 8-2 This ad uses stimulus factors including color and interestingness to capture attention. The ad in Illustration 8-2 is very likely to attract attention. What factors determine and influence attention? Perhaps you are in the market for a DVD player. Once in the DVD aisle, you focus your attention on the various brands to make a purchase. However, a loud announcement briefly pulls your attention away from the display. Later, you lose concentration and begin focusing on nearby products you hadn't noticed before. These products were available all the time but were not processed until a deliberate effort was made to do so. As this example demonstrates, attention always occurs within the context of a situation. The same individual may devote different levels of attention to the same stimulus in different situations. Attention is determined by these three