The Legend of English 2019 The Legend of English 2019 | Page 16

_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ - Gamified classroom management - - - Literary Criticism Text - - List making analysis Concept Project with Based rewards Learning. for comparing and contrasting similarities and differences. and comprehension, understanding and relating contents analysis and comprehension providing written examples. Debates providing arguments about the topics, facts and results based on written reports and investigations. - Advanced English 3 Argument analysis and construction understanding their validity. - resources Fantasy Science Fiction • 1.1 Introducción a la Fantasía • 2.1 Introducción a la Ciencia Ficción • 1.2 Breve taxonomia mediante fragmentos • 2.2 Impacto sociocultural • 1.3 Redacción y gramática • 2.3 Redacción y Gramática • 1.4 Juegos de rol la fantasía interactiva • 2.4 Narrativas gráficas - Usage of different information to generate personal critiques. Analysis and mistake recognition of grammar structures - Conclusion drawing from different activities: Creative Writing, videos, essays, comics., images, so on. - Classroom gamification to encourage participation. - Flipped Classroom. _________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________