THE INFLUENCE OF WELL-KNOWN ARTIST WORK ON GAME DESIGN | Page 29

The main question of the essay "How adds the use of the well-known artist's work value to the digital games design?" the CARD has a significance of secondary research in the contextualisation to explain how critics and writers examined differently about the value of artists for digital game development. Only few critics and writers has not mention art references in their context because they prefer the gaming experience in playing and writing about the use of expressions by developers. While the rest were being objective in writing more about the use of art references in digital games. This gives a heads up that developers want to use art as part of the game mechanic design for commercial use. Other developers might not think about art movement when they develop games because Tony Gowland who made the game Binaries did not take any art inspiration. Nowadays, the digital game development needs to find new ideas to create games, whether to take art inspirations or not, it depends on what does the critics and gamers really want from them.

The CARD does support the practice that shows how the digital game Heron taken the surrealist art movement to support its environmental design. The main point of surrealism it can produce world based on the character’s dream as part of the story in the game, this can give gamers to try out a game that is based on surrealism.

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APPENDIX H (Szkoda, 2016)

CONCLUSION

Chris Szkoda