The Indie Game Magazine September 2015 | Issue 53 | Page 12

One Legged Seagull Interview by Vinny Parisi GM: Super Indie Karts has evolved quite a bit from its original Super World Karts iteration. Can you talk about the experience of developing the project, beginning with your original vision for the Kickstarter? Paul Hamilton: It’s definitely been a project which has very clearly evolved over time, with each crossover in fact, and I had no idea when I started it that it would look how it does right now. a lot of spark, but it had potential and it still felt nice to play a mode7 style racer on my iPad. As the first Kickstarter attempt was stalling, I put a bit of time into thinking about the style of the game, and considered making it a steampunk style kart game, which I think would be cool; but then the dev behind Lobodestroyoreached out about including this crazy Luchador wolf character as a crossover kart. Then a backer played developer-matchmaker on Twitter and suddenly Tim Burr from Fist Of Awesomewas involved too, and it just snowballed from there into what it is now, a game filled with crossovers. When it first began as Super World Karts, I just wanted to make a simple mode7style 90s era kart racer with animal characters from around the world for iPad (I hadn’t heard of WackyWheels at that point). In comparison to what it IGM: Be honest with me: How good are is today, it was very vanilla and lacked you at kart racing games? Do you have 12 The Indie Game Magazine