The Indie Game Magazine September 2014 | Issue 41 | 页面 9

INTERVIEWS INTERVIEW WITH NOBLE KALE by Bonnie Burgette Noble Kale, the developer behind Quarries of Scred and Doktor Kale’s Creature Creator, is an Australian dev with what’s quickly becoming a signature style. His pixelicious creations are used as avatars by fans, and Scred has sparked some competition on Twitter among devotees (I am one of them, I admit). More than just a name, however, Kale has shown himself to be a multi-faceted personality, and often takes to the internet to interact with people, offering comfort if they’ve had a bad day, and sharing in triumphs when they occur. He makes a point to donate game codes to special causes (such as charity livestreams), and makes an effort to give everyone an opportunity to play his games by working with those who can’t afford the full price (which is, admittedly, already inexpensive). We set out to ask Kale about his games and gamedev aspirations, and ended up learning quite a bit about him – as his personality online suggests, he’s an open book with a willingness to provide common ground with others. Read on to learn more! Indie Game Magazine: Let’s dive right in - who are you and what sparked your interest in game development? Noble Kale: Mostly I go by Noble Kale, which is a Ghost Rider reference, and I’m an engineer over in Melbourne, Australia. The “who are you” question throws me a bit, as I’ve been asking myself that question a bit, but: Engineer, gamedev, person with depression, and husband to a really lovely lady. All of those are equally important. Aside from the “grew up with gaming” part of this kind of discussion, long ago I picked up some books from the library that were part of a series on programming BASIC games. They’re published by Usborne, and I drop the covers on Twitter occasionally. They have a bunch of little robots explaining how code works, and have a bunch of sample games that you can type into your computer and run. These didn’t quite work as planned since the intended platforms are C64, Atari ST, etc - so they had to be tweaked a bit, but they were definitely what got things started for me. A little while later, I did programming at school - we had a bunch of PCs with Logo on them, and I pretty much churned through the classwork quickly enough and started making some really simple games. This was a good chance to convert some of those little games from the books into something I could work with much easier, so it flowed from there. Sadly, these games have been lost as I’d really like to go back and look at them now - maybe bring some of them up to current. IGM: What gave you the idea for your released games (Quarries of Scred and Doktor Kale’s Creature Constructor)? Kale: Ah. For Scred - I previously worked on a game named Arnthak for a few years - right when my depression kicked in. For the sake of my own head, I had to put it on hold, sadly. As an exercise to show I could actually finish a project - and bump my own self esteem - I decided I’d try the polar opposite of Arnthak. A really tight, small game. Something 9 The Indie Game Magazine | www.indiegamemag.com