The Indie Game Magazine September 2014 | Issue 41 | Page 10

that was practically an arcade game. I wrote down a bunch of things I wanted: Small, very difficult, quick to make. Then I wrote a quick scope - it’s about ten lines - and got to work with a deadline of two weeks. The original concept was to clone a game I’d played a fair amount with my father as a kid, then expand upon it and add some newer things that would then make it more distinct. This was helped by the fact I can’t actually remember the original game too well, so I’ve been told there’s actually quite a fair difference between them. For Doktor Kale’s Creature Constructor, the motivation was again: Make something small, quick. I’d been making little monster sprites for a while, motivated by @lucyamorris on Twitter asking for monsters one night. I recalled a bunch of games from my childhood where you’d get all these little parts and join them together to make a creature, monster, etc. Especially, one I played on my IIgs called Design-a-saurus (you make custom dinosaur skeletons). This sounded like a pretty good fit for what I wanted, and I decided that - with a lot of restrictions - I could make it work pretty fast. I have a slight filtering process though - it’s a case of “think of idea”... wait 12hrs. If I can still remember it? It goes into the Battleplan (which is basically a little “what games I want to make” list in FreeMind). If I can’t