The Indie Game Magazine October 2015 | Issue 54 | Page 9

significantly to the feeling that Lost Ember failed to make many noteworthy improvements during this most recent progress update. “We were quite busy with moving to a new office and finishing our new mobile game BubbleMon over the last few weeks,” Graff revealed. Wait, whaa?? That’s right, Mooneye has also been working on a new mobile project, that should be released by the time this issue goes on sale. BubbleMon is about popping bubbles and matching orbs to free creatures known as BubbleMons. The game will be available via the Google Play Store, with other platforms yet to be confirmed. BubbleMon joins Super Carl on the list of mobile titles Mooneye has created since beginning work on Lost Ember. The devs mentioned early on in the process that creating Lost Ember would require the completion of other, smaller mobile titles to help keep the studio funded. This is a familiar reality for many indie developers, who hope to use the profits earned by smaller projects to fund more ambitious ones. Speaking about the subtle improvements the team was able to make, Graff said that “Matthias [Oberprieler, 3D Artist] mostly refined existing models and tested some shading and lighting settings of the Unreal Engine.” Optimistically, the team was also confident they made good progress conceptualizing the overall level design and style for both the first episode, and the world at large which will inform all future episodes. Additionally, “Florens [Huhn, Writer] finished the story, including dialogue and everything for the first episode.” With the first episode of the game completed, and the world’s aesthetic more in focus, the remaining episodes of the game can be fleshed out beyond their basic story outline. While this latest update was a little light on noticeable improvements, Graff is hopeful the next progress report will bring much more interesting information. Once the team has completed re-tooling the MooneyeFramework, they will be able to dive into more gameplayoriented coding. After that, the team can work on putting together something they can show general audiences to start raising awareness about the project. With any luck, that oftpromised trailer won’t be too far around the corner, and readers of Game Watch will get some additional visual pay-off in the form of a video game slowly coming to life. Next issue, we’ll catch back up with Flat Earth Games and Objects in Space. But until then, enjoy the remaining pages of IGM! Developer: Mooneye Studios Website: www.mooneyestudios.com Twitter: @MoonEyeStudios www.indiegamemag.com 9