The Indie Game Magazine October 2015 | Issue 54 | Page 9
significantly to the feeling that Lost Ember
failed to make many noteworthy improvements
during this most recent progress update. “We
were quite busy with moving to a new office
and finishing our new mobile game BubbleMon
over the last few weeks,” Graff revealed. Wait,
whaa?? That’s right, Mooneye has also been
working on a new mobile project, that should
be released by the time this issue goes on
sale. BubbleMon is about popping bubbles
and matching orbs to free creatures known
as BubbleMons. The game will be available via
the Google Play Store, with other platforms
yet to be confirmed. BubbleMon joins Super
Carl on the list of mobile titles Mooneye has
created since beginning work on Lost Ember.
The devs mentioned early on in the process
that creating Lost Ember would require the
completion of other, smaller mobile titles to
help keep the studio funded. This is a familiar
reality for many indie developers, who hope
to use the profits earned by smaller projects
to fund more ambitious ones.
Speaking about the subtle improvements the
team was able to make, Graff said that “Matthias
[Oberprieler, 3D Artist] mostly refined existing
models and tested some shading and lighting
settings of the Unreal Engine.” Optimistically,
the team was also confident they made good
progress conceptualizing the overall level design
and style for both the first episode, and the world
at large which will inform all future episodes.
Additionally, “Florens [Huhn, Writer] finished
the story, including dialogue and everything
for the first episode.” With the first episode of
the game completed, and the world’s aesthetic
more in focus, the remaining episodes of the
game can be fleshed out beyond their basic
story outline.
While this latest update was a little light on
noticeable improvements, Graff is hopeful
the next progress report will bring much more
interesting information. Once the team has
completed re-tooling the MooneyeFramework,
they will be able to dive into more gameplayoriented coding. After that, the team can work
on putting together something they can show
general audiences to start raising awareness
about the project. With any luck, that oftpromised trailer won’t be too far around the
corner, and readers of Game Watch will get
some additional visual pay-off in the form of
a video game slowly coming to life. Next issue,
we’ll catch back up with Flat Earth Games and
Objects in Space. But until then, enjoy the
remaining pages of IGM!
Developer: Mooneye Studios
Website: www.mooneyestudios.com
Twitter: @MoonEyeStudios
www.indiegamemag.com
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