The Indie Game Magazine May 2014 | Issue 37 | Page 13

like this in mind, then crowdfunding is a great way to find your audience. IGM: What is it about the era of mascot platformers that is so appealing to the team, on a personal level? Strife: I feel like the ‘90s were special not because of the mascots themselves, necessarily, but because of their creation in a time when the gaming industry was being reborn. There were no multi-billion dollar game companies back then. Development teams were small and didn’t have much to lose from taking risks, so all sorts of weird new genres and gameplay mechanics were being created. A plumber who stomps on turtles and grows bigger by eating mushrooms? A blue critter who runs faster than a car and collects gold jewelry? Kinda ridiculous if you think about it, but they were fun, so they worked! Many of the games in the ‘90s were basically the seeds of what would eventually grow into today’s most famous game franchises – Mario, Mega Man, Sonic, you name it! I feel like in a lot of ways, the gaming industry of the ‘90s paralleled today’s indie scene. Right now, as we speak, more seeds are being planted, and I’m willing to bet that some of the smaller indie games and companies of today are going to bloom into immensely popular franchises in a decade or two. I believe that sort of perpetual growth and rebirth is essential to the industry. IGM: Asking around the Galaxy Trail office, which characters do you guys prefer playing as? Strife: We’re split pretty evenly between Lilac and Carol fans. We like Lilac because of her fluid moveset that’s great for seamlessly speedrunning through the stages, and we like Carol for her mobility and fun attacks, particularly the motorcycle. As for me personally, I’m in the Lilac camp, but just barely. IGM: With all the consideration and admiration you guys have for the ‘90s era of consoles, was there ever any talk of creating a cartridge version of Freedom Planet? I’ve got a Sega Genesis that’s begging to be plugged back in… Strife: I’ve daydreamed about that before, but it’s most likely beyond our expertise. We’d basically have to remake the game within the technical constraints of whatever system we decide to work on. If it were possible, though, then I reckon we could go as far back as the Playstation 1 or Sega Saturn for the kind of power and space the game would need. IGM: We all knew this question was coming: If you could pick one favorite classic platformer, what would it be and why? Strife: Eeeeh, really tough call... but I think that if I was stuck with just one platform game for the rest of my life, I’d have to go with Super Mario Bros 3. It’s rich in content and controls well, it has a diverse variety of levels, tons of secrets, and it’s pretty much a technical masterpiece even to this day. (I would say Super Mario All-Stars for the SNES, but that’s probably cheating since it’s four games in one, heh.)