The Indie Game Magazine May 2014 | Issue 37 | Page 12

IGM: One of the staples of old-school platformers were that they were always accompanied by great wall-sized posters. Will Freedom Planet have retro-styled posters for fans to hang up? Strife: Actually, we have commissioned a few pieces of artwork out of Japan that would work pretty well for this! Thanks for the idea. IGM: Another key aspect of ‘90s platformers is the soundtrack. How does the OST for Freedom Planet stack up against the likes of, say, Sonic the Hedgehog? Strife: I think I’ll defer to my main composer, Leila, to answer this question since she said basically the same thing that I would have: Leila “Woofle” Wilson: When we approached the soundtrack, we definitely were going for a retro feel with it. A lot of the tunes we composed feel like they’d fit right in, in that era of catchy tunes and simple arrangements. We drew inspiration from the ‘90s as a whole, but at the same time, we didn’t necessarily want to sound exactly like the ‘90s, so we added in some more modern ideas, while keeping that nostalgic flair. So while we kept the idea of catchy tunes intact, the arrangements are more diverse. I’d say that, as a result, the soundtrack stacks up pretty well! IGM: The game’s Kickstarter far surpassed its original goal, making over $25k when you were only asking for $2,000. How has the game changed in light of such unexpected success? Strife: Hoo boy... I was absolutely floored when we reached our initial asking amount of $2,000 in less than a day, and as the numbers went up, our ideas for the game suddenly expanded. We suddenly had enough funding at our disposal to bring the game up to a level of polish that wouldn’t have been possible otherwise, especially with the artwork. I would caution fellow indies about using Kickstarter in a similar way unless they know what they’re doing, of course. There are a few things you can do that will dramatically increase your chances of getting funded, such as providing a playable demo of your game right out of the gate, and having a team with a solid set of connections to help spread the word. You also want to clearly outl