The Indie Game Magazine March 2015 | Issue 47 | Page 12

INTERVIEW Klang Games: Breaking Down Mobile Barriers, One Step at a Time by Vinny Parisi T here’s a common misconception that both indie and mobile games are almost entirely comprised of retro, casual, underwhelming experiences. While pixel art is certainly more cost effective when you’re working on a tight budget, as most indies are, there’s no direct correlation between pixel art and poor quality. But that’s something gamers will eventually come to accept as indie games continue to improve in the coming years. I bring this up because Klang Games’ ReRunners likely has a mountain of a hill to race up when it hits mobile devices this Spring. Being an indie, free-to-play mobile game with pixel art in today’s market is the equivalent of walking into a Marvel convention wearing a Batman t-shirt and yelling “Stan Lee’s a hack!” (For those who don’t speak nerd, it’s basically suicide.) Yet despite the odds, Game Designer Ívar Emílsson and Artist/Designer Mundi Vondi believe they have something truly special on their hands. After chatting with the duo about their open world, multiplayer platform game, I’ll admit, they might be on to something. Indie Game Magazine: Klang Games “was founded in April 2013 with the purpose of creating engaging multiplayer experiences.” Can you tell me a little bit more about the importance behind creating great multiplayer, and your philosophy for how to achieve it beyond current methods? platforms, but on mobile it’s a bit different as players don’t really set time aside to play on their phone; they don’t schedule a play session, they play when they have extra idle time. Asynchronous interactions solve a lot of those problems, and that’s the route we took. In ReRunners there are no latency issues, you never have to wait for other players, and you can play with your friends at any Ívar Emílsson: Multiplayer games are what we love! Unfortunately given time. they’re often hard to get into, sessions can be difficult to coordinate with your friends, and they’re commonly very time consuming. IGM: Ívar and Oddur [Snær Magnússon], you two spent many years ReRunners is our shot at creating a multiplayer experience that is as part of the EVE Online team, which certainly built a unique comaccessible, and allows players to play together on their own schedule. munity not present