The Indie Game Magazine December 2014 | Issue 44 | Page 16

metropolis come to life in Satellite Reign? its all up to the player. Chris: Civilians in the city all have minds of their own. They have a pile of stats that are constantly changing and needing attention; fear, hunger, thirst, bladder fullness. Yes, the civs will actually get thirsty and go find a vending machine (or some other place to get a drink), drink it, eventually get a full bladder and then either go find a toilet or just run down a back alley and relieve themselves. Doing this will actually cause the enemy soldiers patrolling the streets to take notice, and then depending on the soldiers stats, they may either let the perp off with a warning, kick them to the ground, or even execute them in the street. IGM: When it comes to completing missions and objectives, would you say Satellite Reign is linear, open-ended, or somewhere in between? Our goal was to set up areas of interest/ events/goals and allow the player to decide which direction they feel is the most appropriate to use. IGM: What was it about the original Syndicate Wars that was so appealing to you? Chris: The dark and shadowy corporations, the horribly bleak look at the future, commanding 4 heavily augmented and armed agents around big maps bristling with life. The original Syndicate games were part of the reason I became a games developer. What we are trying to do with Satellite Reign is to capture the memories and emotions we had while playing those old games. The feelings of growing an arsenal of gear and weapons, of building up my agents into walking death machines, becoming the head of a powerful organization within a world filled with shady dealings, dark alleyways, bribery and assassinations, and having the ability to just cause havoc. Dean: Very much open ended, we have no strictly linear missions. The player uncovers events in the game and interacts with them as they see fit. Whether you decide to take down a CCTV command centre to lessen your IGM: How does Satellite Reign improve upon chances of being spotted breaking into the the squad-based strategy formula that was bank, or just gear up and go in guns blazing... introduced in the Syndicate series? 16 The Indie Game Magazine