The Indie Game Magazine December 2014 | Issue 44 | Page 15
Governments have become nothing more their way through
than a facade. The real governing power the game.
now lies in the hands of mega-corporations.
If the player wanted to kit out their team to
What is left of a Police Force is merely a be more of a death-squad, they could load
shadow of its former self, corrupt low-level everyone up with armor, shields, explosives,
enforcers paid off by local crime gangs and and heavy weapons and blast their way
through the game.
those willing to subvert justice.
The real law-enforcement, if you can call it
law, is exacted by one of the many corporate
factions, each who have access to large military
forces, imposing their will on anyone who
lives/works within their domain. Of these factions, Dracogen, led by the enigmatic Steven
Dengler, stands as the one true power, the
power the player is tasked with usurping.
IGM: How does the class system in Satellite
Reign differ from other strategy games?
IGM: As you mentioned, Satellite Reign offers multiple tactical approaches, in that a
squad can either be covert or much more
direct, or a combination of the two. Is it
difficult to design maps that allow for those
opposite spectrum styles?
Chris: It is always a challenge to keep a
balance between multiple playstyles and
the combination of loadouts your agents
could have. Fortunately, we have a team
that varies greatly in their playstyles. Some
of us like the run and gun approach, some
of us much prefer to hide in the shadows
and sneak our way through the game. We
have regular plays through the game and
everyone has feedback and input on where
areas of the map may be too hard or easy
for stealth or combat approaches. We are
constantly shifting and adjusting the levels
as we play through them.
Chris Conte: The class system in Satellite
Reign is more of a loose starting point that
offers some specialty options for each agent.
The Soldier, Support, Infiltrator and Hacker
can each specialize in their individual fields,
which will allow you to adapt to the challenges
you face throughout the game. However, if
the player wants to play much more stealthily, they can add points to the Infiltrator’s
cloaking skill, give cloaking generators to the IGM: City simulation is an important feaother agents, equip everyone with silencers ture of the game. How does the bustling
and sonic dampening grenades, and sneak
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