The Indie Game Magazine December 2014 | Issue 44 | Page 15

Governments have become nothing more their way through than a facade. The real governing power the game. now lies in the hands of mega-corporations. If the player wanted to kit out their team to What is left of a Police Force is merely a be more of a death-squad, they could load shadow of its former self, corrupt low-level everyone up with armor, shields, explosives, enforcers paid off by local crime gangs and and heavy weapons and blast their way through the game. those willing to subvert justice. The real law-enforcement, if you can call it law, is exacted by one of the many corporate factions, each who have access to large military forces, imposing their will on anyone who lives/works within their domain. Of these factions, Dracogen, led by the enigmatic Steven Dengler, stands as the one true power, the power the player is tasked with usurping. IGM: How does the class system in Satellite Reign differ from other strategy games? IGM: As you mentioned, Satellite Reign offers multiple tactical approaches, in that a squad can either be covert or much more direct, or a combination of the two. Is it difficult to design maps that allow for those opposite spectrum styles? Chris: It is always a challenge to keep a balance between multiple playstyles and the combination of loadouts your agents could have. Fortunately, we have a team that varies greatly in their playstyles. Some of us like the run and gun approach, some of us much prefer to hide in the shadows and sneak our way through the game. We have regular plays through the game and everyone has feedback and input on where areas of the map may be too hard or easy for stealth or combat approaches. We are constantly shifting and adjusting the levels as we play through them. Chris Conte: The class system in Satellite Reign is more of a loose starting point that offers some specialty options for each agent. The Soldier, Support, Infiltrator and Hacker can each specialize in their individual fields, which will allow you to adapt to the challenges you face throughout the game. However, if the player wants to play much more stealthily, they can add points to the Infiltrator’s cloaking skill, give cloaking generators to the IGM: City simulation is an important feaother agents, equip everyone with silencers ture of the game. How does the bustling and sonic dampening grenades, and sneak www.indiegamemag.com 15