The GameOn Magazine Issue 62 | Page 14

Articles Five Great Last-Gen Games You Probably Didn’t Play You won’t find much new here on the gameplay side of things. Spec Ops is pretty much your bog-standard thirdperson military shooter with some light squad-based tactics thrown in for good measure. The only other differentiator is the game’s use of sand which can be used to kill enemies if they’re stood in the right place - for example, underneath a skylight that’s holding back a large amount of the grainy stuff. It’s effectively no different to shooting a big red barrel, but it’s satisfying nonetheless. Chances are that many PC players already own Spec Ops: The Line as it’s been on sale plenty of times alongside other 2K titles such as XCOM: Enemy Unknown and The Darkness II (both of which are also worth playing) . For those that haven’t yet given this bold Issue 62 • December 2014 third-person-shooter a try; do so, you won’t regret it. Vanquish Finally we reach the last game on my list of underrated gems, Vanquish. You probably wouldn’t surprised to hear that this bat-shit insane thirdperson-shooter was developed by Platinum Games, the studio behind perhaps the most ridiculous action game of all time, Bayonetta. What might surprise you is that it had the same director as Resident Evil 4, arguably the first game to get third-person-shooting right. At first glance you could be forgiven for thinking that Vanquish is just a generic sci-fi shooter, and story-wise it pretty much is. However, after just a few minutes you’ll notice that the gameplay is anything but; a typical enemy encounter in Vanquish will see you sliding around on your knees (with the help of jet-powered boots), popping off some headshots in slow-motion, doing a few somersaults, then hopping behind cover for a quick smoke. Plat inum’s partnership with Shinji Mikami resulted in a perfect fusion of insane overthe-top action held together by incredibly responsive controls. Getting to grips with the controls can take a bit of time, but soon everything clicks into place and the combat becomes a graceful, almost ballet-esque affair. Except with robots and rockets instead of tutus and pirouettes. There’s only so much I can say about the game in text. Most of the game’s epicness can only be understood by playing it yourself; on several occasions during my playthrough, I couldn’t help but laugh in awe of the craziness occurring on the screen. The only real downside, other than the forgettable story, is that the campaign can be completed in around five or six hours. Still, while it lasts, Vanquish is one hell of a ride. 14 • GameOn Magazine