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XCOM vs. Dishonored - Game of 2012
them. Their vision isn’t darkened by your attempts
at indoctrination, and your words are like the wind,
blasting through one ear and out of the other. You
are a weeper, plagued with bad intentions.
You say XCOM is bug free now? *Slow clap*
Dishonored worked when I bought it, day one.
That in itself is a feat in the age of the patch. Also,
you said my tactics wouldn’t have worked in ‘classic
mode’, did you ever consider that I’m just better
at games/arguments than you?
I am, you know.
Your next “point” is that Dishonored discourages
you from killing, well yes it does, but not in the
way you seem to think. How is it a punishment to
throw more danger at an aggressive player? Surely
the game is just tailoring itself for the player’s
preferred playing style. Oh, you like killing lots of
things? Here, have some more enemies. If you
want to run around hacking limbs off, you can.
The game doesn’t punish you, it gives you more
meatsacks to stab.
What’s that you say, valued player? You want to
be Batman? We will keep relentless zombies to
a minimum, and tailor your experience around
stealth gameplay. The game’s director Tweeted
that the completion stats showed a 50/50 split for
stealth and aggressive playthroughs.
That tells me one thing: most did both. I certainly
did.
With regards to “the same solution works over
and over” I can’t help but think you’re missing the
point. It is a game crying out for you to play with
its systems, encouraging multiple, improvisatory
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