The GameOn Magazine - Free Special Editions The Sims 4 Special Edition | Page 59
SimCity, when it launched and
that people have asked for, and
very differently to an object they
once into its life cycle, affect the
frankly something we would
are handling than an energised
development of this game?
love to do, but it’s hard, because
Sim would. If we were to then try
we have a lot of animation thats
and re-do the animations for every
launch a game, we all take learning
dedicated to making the Sims rich
height, we would end up with,
from it. It’s important for everyone
and believable when they interact
taking into account this version
to celebrate the wins and learn
with objects and have emotionally
of game with this technology, not
from the problems, and I know that
varying, so an angry Sim will behave
have as much of a well-made
RF: I would say everytime EA
EA as a whole has done that, so
it certainly makes us think “Okay,
how do we make sure that when
we launch that we’ve learnt from
what we’ve done before and make
sure we launch a perfect game”.
GO: Are there any plans for
multiplayer function in future
versions of The Sims?
RF: Sims 4 is a singleplayer
game, and we have the gallery which
is where our players can share Sims,
rooms and homes with each other.
Bringing in a Sim from your friend
actually affects your gameplay and
your household, so I think it will be
interesting to see how our players
use this and tell us what they want
to do next, so anything is possible.
GO: How do you take your
grilled cheese sandwiches?
RF: I like mine High
Quality, and not spoiled.
GO: Will there be a height slider,
for those of us who want petite
or basketball-ready Sims?
RF: Heights have been something
The Sims 4 Special Edition
The GameOn Magazine // 59