The GameOn Magazine - Free Special Editions The Sims 4 Special Edition | Page 59

SimCity, when it launched and that people have asked for, and very differently to an object they once into its life cycle, affect the frankly something we would are handling than an energised development of this game? love to do, but it’s hard, because Sim would. If we were to then try we have a lot of animation thats and re-do the animations for every launch a game, we all take learning dedicated to making the Sims rich height, we would end up with, from it. It’s important for everyone and believable when they interact taking into account this version to celebrate the wins and learn with objects and have emotionally of game with this technology, not from the problems, and I know that varying, so an angry Sim will behave have as much of a well-made RF: I would say everytime EA EA as a whole has done that, so it certainly makes us think “Okay, how do we make sure that when we launch that we’ve learnt from what we’ve done before and make sure we launch a perfect game”. GO: Are there any plans for multiplayer function in future versions of The Sims? RF: Sims 4 is a singleplayer game, and we have the gallery which is where our players can share Sims, rooms and homes with each other. Bringing in a Sim from your friend actually affects your gameplay and your household, so I think it will be interesting to see how our players use this and tell us what they want to do next, so anything is possible. GO: How do you take your grilled cheese sandwiches? RF: I like mine High Quality, and not spoiled. GO: Will there be a height slider, for those of us who want petite or basketball-ready Sims? RF: Heights have been something The Sims 4 Special Edition The GameOn Magazine // 59