The GameOn Magazine - Free Special Editions Alien: Isolation Edition | Page 9

exactly like the ‘not quite 21st century quality’ visual design of the original film, for instance. That’s a tenant taken directly from the Total War team, and it’s one that should serve the game very well. All in all, it’s exciting to see a niche developer attempting to break into the mainstream. Total War is a fantastic franchise with a large, dedicated fanbase, but it’s unlikely to ever attract the audience that an Alien game can muster. The build-up to launch has got to be both a nerve-racking and exciting time for the devs, even more so than for the legions of fans. But in that build up, take a moment to look back at the history of The Creative Assembly and appreciate all they’ve brought to our industry so far - because if Isolation is as good as it’s shaping up to be, then the once small studio could well become one of the biggest and most famous in the world. So long as they keep making Total War, that’s fine by us. By Ryan Davies ARTICLE Of course, The Creative Assembly hasn’t always been the king of strategy. The studio began to make a name for itself as a sports game developer in the early ‘90s and continued to produce rugby, cricket and football games up until the release of Shogun: Total War in 2000 (with the exception of one PS2 rugby title). What’s more, the developer has also produced a collection of action games including the actually-prettygood Spartan: Total Warrior and the more recent Viking: Battle for Asgard. It was the dismantled Viking team, in fact, that formed the beginnings of the Alien project and pitched it to Sega. Long story short, the team had plenty of experience with non-strategy games even before hiring a whole new staff base. 9 // Alien: Isolation SE Magazine The GameOn Magazine