The GameOn Magazine - Free Special Editions Alien: Isolation Edition | Page 11
hear from AAA developers,
but Creative Assembly seem
willing to take a risk to give the
franchise and fans something to
be proud of and look fondly on.
to stumble into a third party
who could help or hinder your
further progress.
Creative Assembly have also
spoken about how they intend to
keep the game fresh, even with
only one alien to worry about.
The presence of the single
Xenomorph is a constant threat,
with your actions deciding
when it will and won’t appear,
this should keep every new
environment suitably fresh as
you scour for resources while
trying to still stay hidden and
aware. There are also people
on the space station you inhabit
throughout the game; they can
be either friendly and helpful
or possibly the polar opposite.
This should also lend to the
exploration aspect, as you try to
struggle through an area only
The aesthetics of the game
all seem to have been put
through a 1970s filter to make
it look like a VCR on a CRT
screen. This all lends to the
horror and suspense. Light in
the game is an immediately
striking visual flair, being your
only ally; it seems to bleed into
the darkness giving you slight
glimpses of your surroundings
and setting the tone. Anyone
who has seen the original film
will be at home with this visual
style and the design of the
surroundings too.
The developers have explained
that they didn’t want technology
to be the answer to all
ARTICLE
The story revolves around
Amanda Ripley, daughter of
Ellen Ripley who is the star
in all Alien films to date. Set
fifteen 啅