The GameOn Magazine - Free Special Editions Alien: Isolation Edition | Page 11

hear from AAA developers, but Creative Assembly seem willing to take a risk to give the franchise and fans something to be proud of and look fondly on. to stumble into a third party who could help or hinder your further progress. Creative Assembly have also spoken about how they intend to keep the game fresh, even with only one alien to worry about. The presence of the single Xenomorph is a constant threat, with your actions deciding when it will and won’t appear, this should keep every new environment suitably fresh as you scour for resources while trying to still stay hidden and aware. There are also people on the space station you inhabit throughout the game; they can be either friendly and helpful or possibly the polar opposite. This should also lend to the exploration aspect, as you try to struggle through an area only The aesthetics of the game all seem to have been put through a 1970s filter to make it look like a VCR on a CRT screen. This all lends to the horror and suspense. Light in the game is an immediately striking visual flair, being your only ally; it seems to bleed into the darkness giving you slight glimpses of your surroundings and setting the tone. Anyone who has seen the original film will be at home with this visual style and the design of the surroundings too. The developers have explained that they didn’t want technology to be the answer to all ARTICLE The story revolves around Amanda Ripley, daughter of Ellen Ripley who is the star in all Alien films to date. Set fifteen 啅